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Post by Aaron on Jun 5, 2019 8:50:12 GMT
Tell us what you think- as in depth as possible, please.
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Post by bonga on Jun 5, 2019 12:13:55 GMT
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Post by caelum on Jun 5, 2019 12:28:50 GMT
2 sounds harder to manage, but seems healthier for the population and RP.
pick ur poison, do u want to split ur admin team between two equally needy and hungry villages and end up with Yuki 2 eletric boogaloo
or
one village wipe where character conflict is snuffed out early and things get cold quick
worst of both but we dont look at the positives when deciding whats better or worse we thing of the negatives that could happen to better fix them rite
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Post by themagnificentd on Jun 5, 2019 13:06:53 GMT
One Village Wipe:
Pros: -Easier to manage as a whole. -Small playerbase is bunched together, thus maximum casual player RP.
Negatives: -The entirety of the games major RP will stem from plot and eventmin missions. That's it. Good luck expecting players to drive conflict and RP when they're crammed together. Imagine game of thrones taking place only in one city :D -Stagnant characters. Part of RP is meeting new dudes and exploring new peeps. How you gonna do that when you're all crammed together? -No weight to decisions. Imagine killing a dude from another village? That could lead to war. Big decisions boi. Imagine killing a dude in ur own village. You get merked by 9 dudes and that's the end of that.
Two Village Wipe
Pros: -Greater world building. -More impact from player interactions on the scale of the RP world. -Things don't get stale and there's more exploration to take place.
Negatives: -Harder to manage. Required admins being spread out and a larger eventmin force. -You risk the game tilting in favour of one-village, thus killing RP in the other. -Players going on missions and out of the village spreads out a small population, thus also stagnating RP as well.
Conclusion: It's as was mentioned above. Pick your poison. Both have positives. Both have negatives. I lean in favour of a two-village wipe, just because...It's Naruto. Not hold your hand simulator, let's all be friends RP! Conflict is central to my own RP experience. There's also another game running the one-village narrative and another with 9000+ villages. Happy medium anyone? Two seems good to me.
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Post by acatperson on Jun 5, 2019 14:19:55 GMT
One Village Wipe: Pros:-Easier to manage as a whole. -Small playerbase is bunched together, thus maximum casual player RP. Negatives:-The entirety of the games major RP will stem from plot and eventmin missions. That's it. Good luck expecting players to drive conflict and RP when they're crammed together. Imagine game of thrones taking place only in one city :D -Stagnant characters. Part of RP is meeting new dudes and exploring new peeps. How you gonna do that when you're all crammed together? -No weight to decisions. Imagine killing a dude from another village? That could lead to war. Big decisions boi. Imagine killing a dude in ur own village. You get merked by 9 dudes and that's the end of that. Two Village Wipe Pros:
-Greater world building. -More impact from player interactions on the scale of the RP world. -Things don't get stale and there's more exploration to take place. Negatives:-Harder to manage. Required admins being spread out and a larger eventmin force. -You risk the game tilting in favour of one-village, thus killing RP in the other. -Players going on missions and out of the village spreads out a small population, thus also stagnating RP as well. Conclusion:It's as was mentioned above. Pick your poison. Both have positives. Both have negatives. I lean in favour of a two-village wipe, just because...It's Naruto. Not hold your hand simulator, let's all be friends RP! Conflict is central to my own RP experience. There's also another game running the one-village narrative and another with 9000+ villages. Happy medium anyone? Two seems good to me. I love this guys post it perfectly explains my sentiments which is why I think we should implement both, by having all the players young as shit in 1 place for like a week on some prologue shit with basically only ic progression right, then have some plot shit split the pb amongst the 2 villages with a 'not ts' that just gives ninjas the first lc and normal starting points. Now yeah, its be extra work a week after start, but it's also be the perfect chance to gauge how the pb will react to ur lore and to see wholly potentially drive more rp later. Cause they'd alall he equal
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Post by Ignis Flame on Jun 6, 2019 0:26:54 GMT
man i hope we get the players for 2.
man i hope both villages get great starters that are interlinked with one another like WoN 1
man i hope both villages look fucking gorgeous. tiny horse should map all of it, and u better give her mad dollars for it
man i only think we should do one cuz i really dont know how many people will stick it out for a round three
man.
set up the academy and the starter stage to be amazing and ur players will do the rest. everyone who gets a starter should be linked up with the other starters in backstory for the players to mess around with and find out. starters are characters too, not just L/T machines. thanks for coming to my Nick Talk
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Post by Salmon on Jun 6, 2019 0:41:06 GMT
There is no reason a single village has to be without conflict. Two villages essentially equates two factions. Shrinking the factions to be contained within a singular village and ensuring both factions have different desires, goals, and reasons for opposing the other allows player characters to explore conflict within their own village.
Maybe two factions wrestle for control of the village, covertly undermining supporters of the other in a cold war type deal with spies and silent killings? Maybe something else entirely. No matter the conflict between the groups, open 'war' from the start is likely a bad idea given the type of gameplay and narrative it demands and provokes.
Ideally, no clear good / evil sides. Players should be able to wish to align with both without feeling like they have to fit a certain character morality. There are good deeds only devils can commit, etc. etc. Ideally, no conflict based on backstory players won't do much of anything with (Uchiha vs Hyuuga in won1) Ideally, no conflict restricted to certain bloodlines (again, Uchiha vs Hyuuga), as this removes any possibility of spies and interplay.
Personally, with the people's diminishing interest in BYOND and with it, Naruto RP, I think player density is very important to keep in mind. The main reason for two villages seems to be meeting new people and player conflict. While I agree with the former, the latter is non-issue if handled decently. All players need is a framework to translate the 'two-village' idea to a smaller, denser scale. It might take some more work, but it's far better than having two villages with only a handful of players in it at a time.
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Post by bonga on Jun 6, 2019 3:24:43 GMT
>Silent killings >covert >no clear good/evil
it'll just be clique warfare. Silent killings won't happen; they'll be thoroughly investigated. Not allowing them to investigate will just aggravate victims clique.
If we a absolutely won't do two because we're so scared of low pop, then I'd much rather do the start together, split after prologue-period that was suggested earlier!
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Post by lockemshoto on Jun 6, 2019 6:52:09 GMT
I chose 2 just because Salmon told me we get 400 players during the wipe
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Post by infini on Jun 6, 2019 7:01:39 GMT
i'd prefer two different factions because whilst i like the idea of one village rp it does admittedly put a lot on the shoulders of an event team.
i think that we should strive to not have such big empty villages in a two-village wipe. there's no point in having ten different clans apiece and having three people make into the good one, one person making into the obscure one they swear is raw, then the rest just being empty shells that make a village feel hollow.
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Post by anachron on Jun 6, 2019 10:21:23 GMT
I think both can work but the point of doing a single village wipe is to try something new. The problem is though, it seems you guys are trying to justify not doing a one village wipe and that's fine, but stop jerking us around. You've done the same things with the 'what can we do better' topics. If you don't want to take our suggestions on board, don't. Put out the game you want to make but stop asking us, ignoring, complaining, then doing it over. Like all these topics show: worldofninjas.boards.net/thread/4231/yukigakure-aint-fuckin-konoha-surfboards?page=1worldofninjas.boards.net/thread/3879/yuki-aint-fuckin-wave-bro?page=1worldofninjas.boards.net/thread/3378/village-wipe?page=1worldofninjas.boards.net/thread/3385/official-village-poll?page=1worldofninjas.boards.net/thread/745/make-iwa-great-again?page=1worldofninjas.boards.net/thread/293/iwas-group-effort-more-variety?page=1worldofninjas.boards.net/thread/1838/talk-staff-abuse?page=1worldofninjas.boards.net/thread/4260/feedback-1?page=1worldofninjas.boards.net/thread/1841/complaints?page=1worldofninjas.boards.net/thread/5378/won-aint-wave?page=4worldofninjas.boards.net/thread/3329/state-game?page=1A one village wipe would obviously be more focused on plot, rogues and intervillage conflict with one village at the forefront like the actual Naruto series. (and honestly, should include Bijuu as a proper element). If you guys need help fleshing that out, I can help. It's not that hard. In my opinion, it's right up Darwin's ally for how he likes to tell a story and there's nothing to lose trying something new. In the case you do go with a multi-village wipe, don't go saying we asked for it if one village does suffer like you did last wipe. The polls have been even and the vast majority of players just want a nice Naruto Roleplaying experience without needing to grind 24/7 for Medium Toads, or that an Admin leaked their unique, or yet another feedback topic on what should be common sense & courtesy. Whatever is the easiest way to give us that, go ahead. One or two, or three, or four villages. For anyone that's wanting to reply arguing semantics like 'but this is better!' please don't. It's immature and everyone's capable of having their own opinions.
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Post by mrplayer on Jun 7, 2019 18:04:59 GMT
Responses To Cons of One Village -No Conflict: I don't think that this is true. Reason for this being is that statistically the higher the population of an area the higher the chances of violence. It's just a proven fact so I'm still unable to wrap my head around why people think everyone has to be buddy buddy just because they share one home. I've seen there be a two-village wipe and people would start more conflict with their own villagers rather than their neighboring village. If we're all in one place anyone can easily walk a few minutes and start conflict very easily. -Quick Conflict Resolve: Likewise retaliation can be brought about most likely immediately which would in most cases subdue the idea of trying to fight in fear of dying right after killing someone without any chance to get away because everyone shares the same home. Because if I fight you now, in about an hour or less you'll either come back to kill me or arrest me, thus putting a stop to my plot before it ever thickens. However doesn't that difficulty bring a better thrill to the game? Bigger risks, bigger rewards, less chasing across maps and map-timers for days on end to maybe or maybe not find someone then maybe or maybe not die. Fast-pace wipe, fast action. -Clique Warfare: A point raised by Bonga and perhaps another, but i don't see it as a high priority. No matter the number of villages, or the players, there will be cliques. We can't do anything about the OOC-aspect of it, but maybe utilize it for the IC. Cliques can just do what they do, chill with certain people and hang around certain areas. This can probably give the perspective of IC Gangs, that could also serve to support conflict.People don't want to be friends, people don't want slice of life role-play, and also don't want everything dictated by EC-Enemies, so this clique-warfare thing really isn't a bad thing in my eyes. -Identity/Individuality: A fair point I've seen, and can understand the concerns. The reason people want to roleplay is to stand out and be well-known. Everyone can't be a celebrity at the end of the day however. A higher population focused in one area doesn't stop this from happening however, it just makes it harder to "not just be a face in the crowd". One village won't make it impossible for every character to be unique in their own rights, just insanely harder to stand out without really trying hard.
Possible Fixes -One Big Village: If everyone's all spread out to support the entire playerbase being stuff in one area, it'll feel like different places while giving the one-village experience. No map-timers, and no pauses to roleplay because of it, just a few minutes walking. There could be places to hide, lure people without others interfering, and spread out the players. -Plot Ideas: Since the reason people are either for or against the number of villages tend to stem back to mainly how the story will pan out, bring about your own ideas. What stories are you interested in hearing besides the traditional two cities, two academy wipes, to villages either becoming friends or becoming enemies. Main reason I don't want a single village is because I'm tired of wipes that may seem away from the traditional storyline, but really aren't. I'm curious in something new and refreshing and a good much of players are perhaps too.
Suggestion No matter which side win, people will have a distaste for how the game starts. So what about a situation where it starts off as a single village and dissolves into two. That way One-Village Wipers can experience it and move on, then Two-Village Wipers can come along and in the end get what they wanted. A post Bonga made about we all start together and then split eventually isn't anything I'm against, likewise something I'd be down for as a player.
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