Post by Krews on Jan 24, 2018 1:34:40 GMT
INJURIES FOR DUMMIES
Having injuries can be kind of fun to roleplay at times. They work towards character development, they draw attention, and give you physical and emotional battle scars that you can tell tales of for the rest of the wipe. It starts roleplay for medics, it sparks IC concern for your IC friends, etc. At the same time, however, injuries are massively underplayed when it's inconvenient for the injured character's player to be wounded. We understand why it happens, because really... no one wants to be injured while they're out in the wilderness with no medic around, and then a squad from a hostile village walks up and finds you. It sucks. But it's IC, unfortunately, and if you got injured then odds are you took part in something risky. If you take part in something that puts you in danger, then you should preemptively be accepting the fact that there is a chance that things won't play out in your favor, and be willing to roleplay the consequences if they don't. Yet, no one wants to run the risk of overplaying their injuries, either. How you're supposed to deal with them is just far too vague.
So, we're gonna write a little guide on it to clear things up.
Minor injuries: Light burns, bruises, scratches, and other small wounds fall into this category.
Mild injuries: Cuts, shallow lacerations, bruised bones, mild burns.
Moderate injuries: Deep lacerations, shallow stab wounds, fractured bones, moderate burns.
Severe injuries: Internal wounds, severe burns, broken bones, concussion.
Lethal injuries: Vital organ damage, blood loss, etc.
SHOSEN
With Shosen, you are not, under any circumstance, permitted to use Shosen to fully heal anything beyond minor injuries in one sitting. Shosen is a jutsu that amplifies the healing process of an injury; it does not heal it entirely. It doesn't cleanse wounds, it doesn't nullify poison, and it certainly doesn't heal broken bones. It can and will cut back the time it takes for injuries to heal. For those times, let's view the list below.
SHOSEN LIMITATIONS
Minor injuries WITHOUT Shosen: 2 OOC days.
Minor injuries WITH Shosen: One sitting.
Moderate injuries WITHOUT Shosen: Around 5 OOC days.
Moderate injuries WITH Shosen: Around 3 OOC days.
Severe injuries WITHOUT Shosen: Around 1 OOC week.
Severe injuries WITH Shosen: Around 5 OOC days.
Anyone found not adhering to and treating their injuries properly will be punished, and whilst you can fight with injuries with enough pain tolerance, you will risk obtaining a permanent wound by the end of it depending on the situation. With that aside, however, let's move on to the final two parts of this guide.
BLEEDING OUT AND MAP CHANGING
So, a lot of the time, if you obtain a serious injury you obtain it outside of the village. Realistically, even on map change is miles upon miles upon miles upon miles on foot. Hours away from your homeland; far too away to have moderate or severe injury without bleeding out from it (if it's an open wound). For moderate injuries, we allow 2 map changes before the player is knocked unconscious from blood loss, and three map changes before said player dies. For severe injuries, we allow 1 map change before the player is knocked unconscious from their injury, and 2 before they die from their loss of blood. This emphasizes the need for medics, and enforces consequence to those who travel without being fully prepared, first. If we find out that you map switched over your limit with a moderate or severe wound and with no medical attention, then we will enforce punishment for it without hesitation.
SURGERY ROLLS AND LIMB REPLACEMENT
And last but not least, surgery rolls and limbs! With tier two medic, you can attempt a surgery on an individual, but your odds for success will be very, very low. (Must roll D1-D6 on a D10 for success, D7-10 is a failure). With tier three medic, your roll chances are greatly increased. (D1-8 on a D10 is a success, D9-D10 is a failure). With that being said, however, you must first GM-Help before writing your success/failure RP for a surgery, so that we can see your roll before you write out your IC conclusion to the operation. Any failure to do so will result in a failed operation, should we find out about it. This applies to limb reattaching as well. To attach a limb to an individual, you must have at least T2 medic, and should you be using an actual human (player char) body part as the replacement, it can be no older than 2 OOC days to be an eligible replacement.
SURGERY ON THE FIELD
Performing surgery on the battlefield isn't an easy feat. Not only is the risk for mistakes, interruption, and infection higher; but you'll be ultimately lacking all of the necessary equipment and gear one might need for a safe and smooth surgery. This will drastically lower your chances for success on the field (D7+ on a D10 is a success, anything below D7 is a failure), and present the risk that the patient being operated on might even obtain a more severe injury from the attempt. Should the medic have the Improv Surgeon perk, however, then they'll be permitted the ability to perform surgery on the field with the only slightly less chances of success than an average surgeon in a hospital would. (D5+ on a D10 is a success, D4 or below is a failure.)
NPC NURSES
Last but not least, we have our whole 'interactive world vs. NPCs doing everything' debate. One of the most frequent arguments that occurs when there are NPC medics around is that they suck potential roleplay out of the world by doing things themselves, and that they make being a medic kind of a moot profession. However, being the only or one of the few medics in a village can be extremely overwhelming at times. You can't be online twenty-four seven, and it's not particularly fair for people to die just because you had to sleep OOCly, or had to attend class or have a real life. Plus, is it entirely realistic for there to be a hospital but no nurses or anything walking around within it? Nope. Because of this, we're going to allow NPC nurses to do the bear minimum of what is needed to stabilize injuries that don't need immediate attention. So, for example, if you had a cut gushing with blood, an NPC nurse would be able to clean it and wrap it up. Not stitch it, not doing anything advanced; but slow the blood flow and get it ready for a more advanced medic to take over.
Use the Event Help verb to call forth one of these nurses. If none come to you, then you may RP it yourself so long as you stay within these guidelines. However, if we catch you doing so without Event Helping first, then it will more than likely result in your injury getting ruled worse.