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Post by Spellman on Sept 13, 2019 4:27:21 GMT
From what I see, a lot of players and admins alike are getting more busy IRL, thus being less available, or are just (becoming) disinterested in the game, their desire to play slowly declining if they're not already over it. What do you guys want to see happen?
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Post by kirayamato622 on Sept 13, 2019 4:53:11 GMT
I'm not really sure, just feels like nothing I do really does much. Still stuck at T1 small summon, and all that so basically got disillusioned at the last denial lol. I'm still playing off and on but not as seriously or often.
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Post by coldwave101 on Sept 13, 2019 5:11:31 GMT
^ Pretty much the sum of it all from what ive heard from people. Our actions seem to not mean much anymore cause the big bads gotta win. People whom started way before us completely eclipsing us with double uniques or something that shouldn't even be possible or work together, all of hard work just flying out the window and some dubious circumstances on how a village continuously has people(rogues) attacking it during a kage's speech/walking through the gates without anyone knowing.
At least for Otogakure, a lot of us have hit the why bother stage. Plus some people were gutted with certain combat changes.
Plus I know a lot of people are going to SSO where a lot of fun rp is happening so the timing is now a competition between two servers. And also, school did just start for the majority of the united states. College is now a thing and seasonal work is kicking in so yeah. This is where people are going to have to allocate their time to other things. And also other MMO's just released so yeah. Im pretty sure there are a few reasons to attribute to this.
Personally for me, im still playing. I still have rp to look forward too at least one sole thing with a grudge I need to finish, but other than that I kind of have no real desire to work towards anything else icly cause im feeling a strong sense of, 'everytime we try to do x, something or someone comes and fucks shit up, somehow, someway.' And that shouldn't be a feeling you get from an rp, no offence. icly, sure, but when it becomes the feeling oocly you have to wonder why you are playing the game. A game should be fun, not work. Just my two cents.
As for what should be done. I think if the game wasn't so. . . . confined it would be better. We literally can only go to three maps. That's a problem when groups should be able to be made, go off and maybe make a settlement, new village, something. But those ideas are kind of lost atm cause theres only oto, shio and the middleground. Adding some more world to the game I think would be a good step. Not just lore wise, but legit a lot more world to go around and access. Npc bounties that we use to be able to hunt down and shit for cash. We need more routes to go off of because at the moment, kinda a cage of failure.
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Post by itome on Sept 13, 2019 11:15:13 GMT
getting godmodded because "rule of cool"=gay
getting my uniques denied even though I put in the IC work=gay
and basically wat coldwave said too
i miss when this wipe was just shiogakure vs oto tbh..
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Post by kinny on Sept 13, 2019 11:46:37 GMT
I'm rather new to the wipe but I do agree with Coldwave and Itome. I can't comment on the time when it was Shio v Oto since I joined at the very tail end of that. However, I keep noticing very limited chances for interactions on anything that actually matters. The most important of which was the event/battle for Otogakure where several people were actually locked out of the battle just due to it being filled. Which is literally crazy when you consider that it was deciding the fate of the village, and they were actually present in the village just offline at the time. It ruined a lot of immersion for myself and a few other players who I talked about it with since we were virtually only allowed to view what was happening and in the end just kind of walk away from the scenario. It didn't leave a nice taste in the mouth regarding it. Before that there was the event chain of missions which was pretty cool, but it seemed that for the most part it generally included some of the same people going on them and even the aftermath of the event chain's happenings were rather uninclusive as well as it was only interactive for either veteran players or those locked into a specific profession.
On top of this, I also notice a number of players go, sometimes, weeks without getting their commendations checked or even their applications. While the latter is less important it still matters a great deal for new players since this is perhaps the only way for them to even be considered for inclusion in some of the ic events/battles/ and so on that take place. It eventually leads to things becoming rather dull when you're virtually just logging on to get your daily and see if your applications received a yes or no scoring, or sometimes the more dreadful situation where you get a conversation over the app for it to suddenly be left in limbo once again for more days. Commendations themselves play a huge role especially for the newer players since it becomes the only way for them to close the gap on the already immense gap formed through the uniques and semi-uniques/ even generational perks/jutsu that older players already have access to.
Most of the inclusive situations have generally just revolved around open combat and without being at least a fraction of what the opposition can do, you're still just watching from the sidelines of the scene wondering if you're about to get hit with a 360 no scope and have to start planning a DR. Finally, I think pointing out the pacing and line-up of the storytelling gets a bit weird sometimes. As it seems to just pop out of nowhere or have very little to no build-up on something that is suddenly the most important thing ever. This is actually a killer situation as when the plot/story doesn't really line-up it be disillusioning on the entertainment value and lead to a complete disconnect as I've heard this stated from another player
Frankly, I think expanding on the map to give players more freedom to do their own thing without running into one of the many, and sometimes unknown, ramped ECs or the current villain group would be nice and lead to more rp situations that could prove interesting. Completing on-going plotlines before diving into an all-new plot line, and to be quite honest just more inclusive events and so on that aren't really tailored to a specific subset of players. Cause even in my own situation I find it less likely to really find situations where I can do anything without running into a problem or needing to be ranked up in order to contend with the current strength level that is the standard.
TL;DR
More inclusive events, steady building plot-lines, more maps for more player created story rather than just ec/admin driven storytelling. More attention on things that can catch new players up to be more level with the situations that they have to deal with ic rather than being the peanut gallery.
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Post by lymrik on Sept 13, 2019 12:49:18 GMT
I'm pretty new so I can't attest to too much. I haven't personally seen any trouble with getting apps handled in a somewhat timely manner (though getting stuff put in is another topic in itself). Personally, I find a lot of the meetings/events all seem to take place to late in the evening, which makes it impossible to take part in anything worthwhile. So far the only substantial thing I've gotten to do was because another player created their own mission of sorts.
I think the biggest kick in activity has been the recent changes in Genjutsu. While the nerf to it can be mildly upsetting to some, I think the biggest problem was the way those nerfed were handled. From what I've heard it became a situation of "either everyone agrees to entirely remove the tree or nobody gets refunded despite the fact that everyone now has techs that are completely unusable." And some people that were affected less directly, in the same way, were completely left in the dust with these now useless techniques. For people that have put time and effort into working towards that strength are now left in a severe disadvantage with no compensation whatsoever? Even those who weren't directly effected can see that lack of care towards a player base and lose interest in the game as a result. I don't think the nerf was the biggest issue. It was the way those suffering from the nerf were treated that needs to be looked at more closely.
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Post by nobsboy on Sept 13, 2019 15:05:09 GMT
I agree about the maps.
Most games make the mistake of having 20 maps for 30 people.
However, this game overcorrected and only had 3. A couple more maps would be great.
Also scene locks in villages are a bit nonsensical considering some people that are present there don't get to participate in the defense of their own village and are thus excluded from an opportunity to develop their characters.
Scene locks should be a thing more due to OOC circumatances like it being 12 AM and you needing to sleep to go to work or your internet suddenly dying.
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Post by Senator Spoon on Sept 13, 2019 19:27:18 GMT
You all already know what pushed me off the edge, so I'm gonna save it. I heard about the topic and thought I'd throw my two cents in.
While having a rogue arc for a village is good and can serve for plot, having the two villages unite generally doesn't go well in games like these. You play a 2 village wipe for other-village rivals and PVP and danger, not so the two can mingle and talk like they weren't trying to kill eachother a few days ago.
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Post by kirayamato622 on Sept 13, 2019 21:59:46 GMT
Honestly the two village wipe could work but I disliked how one village was nonclan only while the other had two or three really op clans, one meh clan and then nonclans as well. Not to mention that only one had actual starters, the other had ECs I think it was. So I can see why the two villages would merge because they couldn't really rival each other.
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Post by He Who Shall Never Falter on Sept 14, 2019 1:52:45 GMT
Most people already hit on stuff that bothered me, the two most noteworthy being that at some point, our actions started feelin' like they didn't matter. That wasn't the case in the beginnin', and truthfully, I think it stems for the second and biggest issue in my opinion - antags are disgustingly strong, especially when compared to the protags, and it feels impossible to close the gap.
I get that antags are supposed to be somewhat stronger, and I wholeheartedly agree with that since they're meant to be in fights where they're boxin' multiple people at once, but when most of their opponents are DRs or people a grade or two below 'em, it's both wild and disheartenin' to see them bust out a ton of techniques that are both impossible to avoid and lethal on hit, knowin' neither you or your allies are doin' anything close to that. And that feelin' is only made worse when you realize that they were holdin' back too, 'cause they've got stat boosters that they haven't popped yet.
I want this wipe to finish. I've enjoyed it, my character, and the people I've RP'd with a lot, and a possible solution that I think would be cool and help things would be to push the TS up. After the Oto raid, and regardless of the result of it, let a TS follow. Let it cover the span of a few years, use it to let people progress into their month three stuff early and let new characters make at C- with a catch-up that'd close the gap between them and surviving players to the point of just bein' a grade below them at most, and set up the final arc. I'd rather somethin' like that, with the potential of people gettin' into their month four stuff a couple of weeks afterward in preparation for the presumed endwipe event, than stuff crashin' and burnin' now.
It gives people a chance to wrap up their story and WoN to wrap up the wipe, in a cool and satisfyin' way.
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Post by nobsboy on Sept 14, 2019 2:07:32 GMT
You all already know what pushed me off the edge, so I'm gonna save it. I heard about the topic and thought I'd throw my two cents in.
While having a rogue arc for a village is good and can serve for plot, having the two villages unite generally doesn't go well in games like these. You play a 2 village wipe for other-village rivals and PVP and danger, not so the two can mingle and talk like they weren't trying to kill eachother a few days ago.
Yeah, but two villages merging temporarily can be good RP. Uneasy, tense alliances and all that. Sometimes a permanent merge can be good, too, provided enough people are in another faction. It's best to let RP sort itself out but I see your point.
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Post by radioaction on Sept 14, 2019 2:34:29 GMT
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Post by sublimetaibeast on Sept 14, 2019 2:34:44 GMT
A TS that considers someone's effort and contributions not just a flat static boost for everyone, so that newer people who have been busting their handsome asses can be on the same level as the day 1s that don't do as much as they should with their power, while those who are powerful and leading the wipe in RP can maintain a lead.
Story-wise you need to have things plotted out and milestones that you make sure you hit. Two village system? What's the motivation for the conflict or are they allies? If they're rivals why? As ninja in the developed world there are plenty of reasons like military might (trying to steal KKG or a Jinchuuriki), economics (competing for missions), or an inherited hatred rooted in the foundation of the villages, etc.
A lot of wipes players are told the other village is just their enemy without a particularly good reason for them IC or OOC and the conflict boils down to griming or they lose interest.
Personally, I'd do a one village wipe to consolidate all the players with applications being allowed for other villages being introduced gradually. This sort of approach requires active eventmins to provide the threats once the characters are venturing out of the village but it doesn't require too much planning ahead of time as far as plot. The world turns as shinobi do their shit in the village or outside of it. You can gradually introduce a plot that has most people on the same page or is divisive and allows conflict to occur naturally, like the Uchiha coup would have split the village, or something along those lines.
tl;dr TS to let people finish the wipe for another month or so while you write out the next wipe's structure.
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Post by sindaril on Sept 14, 2019 3:06:22 GMT
Pretty much what everyone said above, but to add onto the discussion I also think the commendation system was severely poorly handled. Even if you've been doing cool stuff, and get commended, it feels like pulling a tooth to get even one 'boosted' reward. I was playing my character and got maybe two-three commendations whatsoever, even after pretty regularly trying to give them out to people, and it felt like no matter what I'm just stuck with the standard reward because even if you commended people sometimes just didn't commend back.
Aside that, though, all the others already mentioned tons of problems that could be addressed with an early TS into wipe end.
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Post by sublimetaibeast on Sept 14, 2019 5:14:19 GMT
Not to mention the people involved in the heavy shit were usually the strongest and with the best uniques so they were earning more commendations already and have the same cap as the weaker people. The "catch-up" boost was pitifully low so people were just guaranteed to be weaker no matter how much effort they put in. Why would anyone join late in a 4 month wipe if that's the case?
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