Post by Spellman on Jul 9, 2019 1:57:31 GMT
Miscellaneous perks can go from T1-4. For tier restrictions on misc perks, look here.
Nintaijutsu Proficiency - T3 - This individual has developed mastery over a very rare art: the art of combining both ninjutsu and taijutsu into their traditional fighting style. When used with its ideal elements, nintaijutsu techniques can produce devastating effects.
Note: High-tier Semi-Unique. Can create B-ranked nintaijutsu and below, A-ranked with T4 taijutsu or element, and S-ranked with T5 taijutsu or element. Requires T3 taijutsu and T2 (trained) element.
Nintaijutsu Proficiency - T3 - This individual has developed mastery over a very rare art: the art of combining both ninjutsu and taijutsu into their traditional fighting style. When used with its ideal elements, nintaijutsu techniques can produce devastating effects.
Note: High-tier Semi-Unique. Can create B-ranked nintaijutsu and below, A-ranked with T4 taijutsu or element, and S-ranked with T5 taijutsu or element. Requires T3 taijutsu and T2 (trained) element.
One-Handed Seals - T3 - This individual has developed a rare ability: the ability to perform ninjutsu while using single hand. This grants them a unique and unpredictable edge against their opponents.
Note: Semi-Unique.
Tweaker - T3 - This individual has thoroughly practiced diversifying their ninjutsu to the point where they can alter their technique, such as its shape, so long as it fits the nature of it.
Note: Semi-Unique.
Amplifier - T4 - An amplifier is a thing rarely thought of in the practice of ninjutsu, however, this individual has the rare ability to empower their ninjutsu leagues beyond its normal strength so long as they have the chakra to do so.
Note: High-tier Semi-Unique.
Manipulator - T3 - This individual's honed their unique material to the point where it simply bends to their will, acting as an extension of themselves. They can perform devastating and unique techniques on a whim without prior practice, should their proficiency over the material hold up against their demands.
Note: Unique to material-based skillsets, such as paper or sands.
Note: Semi-Unique.
Tweaker - T3 - This individual has thoroughly practiced diversifying their ninjutsu to the point where they can alter their technique, such as its shape, so long as it fits the nature of it.
Note: Semi-Unique.
Amplifier - T4 - An amplifier is a thing rarely thought of in the practice of ninjutsu, however, this individual has the rare ability to empower their ninjutsu leagues beyond its normal strength so long as they have the chakra to do so.
Note: High-tier Semi-Unique.
Manipulator - T3 - This individual's honed their unique material to the point where it simply bends to their will, acting as an extension of themselves. They can perform devastating and unique techniques on a whim without prior practice, should their proficiency over the material hold up against their demands.
Note: Unique to material-based skillsets, such as paper or sands.
Handseals
Deft Seals - This individual is more comfortable with performing handseals, allowing them to perform more in a shorter period of time.
Note: +5 handseals per turn.
Swift Seals - This individual is an expert at seamlessly shifting from handseal to handseal, enabling them to perform a far greater amount of handseals, quicker.
Note: +10 handseals per turn.
Blinding Seals - This individual has mastered the art of performing handseals, performing them so quickly that their handseals appear as nothing more than a blur to the untrained eye.
Note: +15 handseals per turn.
Perfect Seals - This individual has surpassed simple mastery of handseals. Their execution speed has reached a point where the untrained eye may view their techniques as being performed instantaneously.
Note: +20 handseals per turn.
Note: +5 handseals per turn.
Swift Seals - This individual is an expert at seamlessly shifting from handseal to handseal, enabling them to perform a far greater amount of handseals, quicker.
Note: +10 handseals per turn.
Blinding Seals - This individual has mastered the art of performing handseals, performing them so quickly that their handseals appear as nothing more than a blur to the untrained eye.
Note: +15 handseals per turn.
Perfect Seals - This individual has surpassed simple mastery of handseals. Their execution speed has reached a point where the untrained eye may view their techniques as being performed instantaneously.
Note: +20 handseals per turn.
Stealth
Sneaky - This character has trained to have lighter foot-steps and manage their presence in a room to avoid standing out too much.
Note: Allows sneaking around on the principle of hearing. This character can still be spotted by anyone that can spot someone with Deceptive. This character can only be heard within two tiles by someone with Enhanced Hearing or within 4 with Elite Hearing.
- Stealth splits into visual stealth and auditory stealth after T2. You'll keep the T2 perk regardless of which path you choose, but you can choose only one path.
- Using visual stealth is fine. Standing in plain sight while using stealth perks and saying you're invisible is not. You have to be making some effort to hide in shadows, darkness, and just.. Well.. Not be in plain sight.
Sneaky - This character has trained to have lighter foot-steps and manage their presence in a room to avoid standing out too much.
Note: Capable of sneaking around and planting traps. This character can sneak around those with no sensory developments or only Keen Senses within 1 tile and 2 tiles, respectively.
Deceptive - This character is proficient in sneaking around; they know exactly how to walk. They know how to distract your eyes one place as their hands go to another to perform sleight of hand.
Note: Capable of sneaking around and planting traps. This character can sneak around those without Sharp Senses with ease. Those with Sharp Senses can identify this person sneaking within two-tiles of them.
Visual Stealth Tree
Cunning - This character has prioritized their ability to hide in the shadows or other natural environments over their ability to walk quietly. As a result, they are very difficult for those without equally developed visual prowess to discover.
Note: This character can only be discovered by those with T1/T2 senses by getting within 1 tile of them. Those with enhanced eyesight can see them within two tiles, and Elite Eyesight within four.
Shadow - This character can blend in with the darkness itself. This character’s immense skill, choice of clothing, and special usage of chakra all allow them to go unnoticed by all but the most astute observers.
Note: This character can be discovered by those with Enhanced Eyesight within one tile. This character can be discovered by those with Elite Eyesight within two tiles. All other characters are unable to discern their presence for one reason or another.
Auditory Stealth Tree
Silent - This character has prioritized the absence of sound in order to achieve their skulduggery goals. Those without powerful hearing abilities will find it virtually impossible to hear this character moving around. Note: Allows sneaking around on the principle of hearing. This character can still be spotted by anyone that can spot someone with Deceptive. This character can only be heard within two tiles by someone with Enhanced Hearing or within 4 with Elite Hearing.
Soundless - This character does not make even the slightest sound with their silent, chakra-enhanced movement and immense skill. When this character falls in the forest, no one can hear it.
Note: Allows sneaking around on the principle of hearing. This character can still be spotted by anyone that can spot someone with Deceptive. This character can only be heard within two tiles by someone with Elite Hearing.
Side Perks
Concealer - This character’s sleight of hand and clothing choices allow them to conceal small, knife-sized objects or smaller on their body and produce them quickly to catch an opponent off-guard.
Note: This character can hide two items no larger than a kunai on their body multiplied by the highest tier of their stealth perks. These items can be located outside of battle with a thorough search typically, but in battle a character’s senses/sight perks provide rules for locating their items.
Senses
Keen Senses - This character is a trained ninja and has dedicated some time and training to developing their senses. They are more astute than an average human being and quick to notice amateurish sleight of hand or sneaking.
Note: Negates Sneaky and Deceptive. Counters Silent within two tiles.
- The 'Senses' tree divides into 'Sight' and 'Hearing' after T2. Much like stealth, you're only allowed to pursue one of the trees.
- Oikawa are allowed to pursue smell perks, individually of the two sense trees.
Keen Senses - This character is a trained ninja and has dedicated some time and training to developing their senses. They are more astute than an average human being and quick to notice amateurish sleight of hand or sneaking.
Note: Counters Sneaky within two tiles. Encompasses all the five senses.
Sharp Senses - This character’s senses are finely honed; it takes special skill to sneak up on them or pull a sleight of hand maneuver. Their hearing and eyesight are the most developed of their senses. Unfortunately, sound based ninjutsu will now deafen the character for their next turn.
Note: Counters Deceptive within two tiles; negates Sneaky. Counters concealer if the character does not have Cunning. Counters traps placed with Sneaky.
Sight Tree
Enhanced Eyesight - This character’s eyes are exceptionally developed; they can spot details that others would have missed with ease. Even in the dark, their eyes are more readily able to spot something out of place.
Note: Counters Cunning within two tiles, and Concealer used with Deceptive. Negates Sneaky, and counters Deceptive within four tiles. Counters traps placed with Cunning or Deceptive.
Elite Eyesight - This character has perfect vision; even the most minute detail would not escape their studying gaze. They are exceptionally capable of spotting traps or ambushes, even in the dark.
Note: Negates Sneaky and Deceptive; Counters Cunning within four tiles and Shadow within two. Counters traps placed with Cunning, Sneaky, or Deceptive.
Hearing Tree
Enhanced Hearing - This character’s hearing is exceptional. They are difficult to sneak up on, and could hear minor auditory mistakes with ease. Unfortunately, their sensitive ears weaken them against sound-based attacks and will deafen them for two turns. Note: Negates Sneaky and Deceptive. Counters Silent within two tiles.
Elite Hearing - This character has perfect hearing. They are aware of even the smallest shifts and sounds around them at all times. This character’s senses are so honed they can hear in registries that others couldn’t. Unfortunately, their sensitive ears weaken them severely against sound-based attacks, which will deafen them for three turns.
Note: Negates Sneaky and Deceptive. Counters Soundless within two tiles, and counters Silent within four tiles.
Sensory
Faint Sense - This individual has tuned into their sensory affinity, granting them the ability to vaguely detect chakra within a very small range. The most powerful of surges of chakra can still be detected at a fair range.
Note: Five tile active sensory range.
Vague Sense - This individual's ability to sense has been tuned somewhat, granting them a greater sensory range and the ability to detect reserves with mild accuracy. They can also detect low-level illusions casted on themselves or others in short range of themselves.
Note: Screen-wide active sensory range. Can detect those afflicted with illusions of C-rank or below within 4 tiles of them.
Sharp Sense - This individual's ability to sense is fine tuned, enabling them to sense even farther than the eye can see. In addition to being able to detect when those nearby are afflicted with illusions of varying intensity, they can easily detect disruptions in one's chakra. Furthermore, they can ascertain a person's reserves with astonishing accuracy.
Note: Map-wide active sensory range. Can detect those afflicted with illusions of B-rank or below within 4 tiles of them.
Sixth Sense - This individual's sensory skills are second to none. Their ability to sense comes so innately that it seems to be a sixth sense. They can detect chakra at immense ranges and even vividly remember and register one's chakra reserves. There are no sensory feats impossible to this individual.
Note: Allows for active sensing onto an adjacent map. Can detect those afflicted with illusions of A-rank or below within 4 tiles of them. Can passively sense the presence of chakra within 4 tiles of them.
- Sensory is a semi-unique only granted to those with a support-oriented build. One must apply for sensory before C-.
Faint Sense - This individual has tuned into their sensory affinity, granting them the ability to vaguely detect chakra within a very small range. The most powerful of surges of chakra can still be detected at a fair range.
Note: Five tile active sensory range.
Vague Sense - This individual's ability to sense has been tuned somewhat, granting them a greater sensory range and the ability to detect reserves with mild accuracy. They can also detect low-level illusions casted on themselves or others in short range of themselves.
Note: Screen-wide active sensory range. Can detect those afflicted with illusions of C-rank or below within 4 tiles of them.
Sharp Sense - This individual's ability to sense is fine tuned, enabling them to sense even farther than the eye can see. In addition to being able to detect when those nearby are afflicted with illusions of varying intensity, they can easily detect disruptions in one's chakra. Furthermore, they can ascertain a person's reserves with astonishing accuracy.
Note: Map-wide active sensory range. Can detect those afflicted with illusions of B-rank or below within 4 tiles of them.
Sixth Sense - This individual's sensory skills are second to none. Their ability to sense comes so innately that it seems to be a sixth sense. They can detect chakra at immense ranges and even vividly remember and register one's chakra reserves. There are no sensory feats impossible to this individual.
Note: Allows for active sensing onto an adjacent map. Can detect those afflicted with illusions of A-rank or below within 4 tiles of them. Can passively sense the presence of chakra within 4 tiles of them.
Resistance
Faint Resistance - This individual has developed a low-level resistance to illusion techniques and various techniques that play off of one's will to resist.
Note: Can resist C-rank Genjutsu after a round of resisting, or B-rank after two. Requires T2 Control.
Strong Resistance - This individual's ability to resist is strong. They're capable of resisting mid-tier illusions and techniques where resistance is factored into. They can passively ignore low-level Genjutsu.
Note: Can resist B-rank Genjutsu after a round of resisting, or A-rank after two. Immune to Genjutsu of C rank or below. Requires T4 Control.
Extraordinary Resistance - This individual's will of resistance is extraordinary. They can resist high-tier illusions and techniques capable of being resisted. They can passively ignore mid-level Genjutsu.
Note: Can resist A-rank Genjutsu after a round of resisting, or S-rank after two. Immune to Genjutsu of B rank or below. Requires T5 Control.
Immense Resistance - This individual's might of resistance immense. With the proper effort, even the strongest of illusions and resistible techniques can be resisted. They can passively ignore mid-level Genjutsu.
Note: Can resist S-rank Genjutsu after a round of resisting. Immune to Genjutsu of A rank or below. Requires T7 Control.
- Resistance acts as one's ability to defend from Genjutsu and techniques that can be resisted: namely Sagi techniques.
- 'Resisting' requires the user to remain idle and vulnerable, focusing on their energy, to complete the resist.
Faint Resistance - This individual has developed a low-level resistance to illusion techniques and various techniques that play off of one's will to resist.
Note: Can resist C-rank Genjutsu after a round of resisting, or B-rank after two. Requires T2 Control.
Strong Resistance - This individual's ability to resist is strong. They're capable of resisting mid-tier illusions and techniques where resistance is factored into. They can passively ignore low-level Genjutsu.
Note: Can resist B-rank Genjutsu after a round of resisting, or A-rank after two. Immune to Genjutsu of C rank or below. Requires T4 Control.
Extraordinary Resistance - This individual's will of resistance is extraordinary. They can resist high-tier illusions and techniques capable of being resisted. They can passively ignore mid-level Genjutsu.
Note: Can resist A-rank Genjutsu after a round of resisting, or S-rank after two. Immune to Genjutsu of B rank or below. Requires T5 Control.
Immense Resistance - This individual's might of resistance immense. With the proper effort, even the strongest of illusions and resistible techniques can be resisted. They can passively ignore mid-level Genjutsu.
Note: Can resist S-rank Genjutsu after a round of resisting. Immune to Genjutsu of A rank or below. Requires T7 Control.
Perception
Observant - This individual's eyes have been trained to keep track of quick-moving objects. They can manage against faster opponents.
Perceptive - This individual's perception is so great they can keep track of objects that'd normally appear as a blur, with relative ease.
Keen - This individual is capable of keeping up with even the fastest of moving objects with minimal effort. There are few things that are untraceable by their eyes.
Clairvoyant - This individual's tracking ability is so potent that it seems as if they can see things in slow-motion. Some even argue that they're capable of predicting the future! They seem to read and predict attacks before they're even launched.
Note: High-tier Semi-Unique, unless achieved through buffs.
- For the sake of contending with speeds, a perception perk's tier is effectively doubled.
Observant - This individual's eyes have been trained to keep track of quick-moving objects. They can manage against faster opponents.
Perceptive - This individual's perception is so great they can keep track of objects that'd normally appear as a blur, with relative ease.
Keen - This individual is capable of keeping up with even the fastest of moving objects with minimal effort. There are few things that are untraceable by their eyes.
Clairvoyant - This individual's tracking ability is so potent that it seems as if they can see things in slow-motion. Some even argue that they're capable of predicting the future! They seem to read and predict attacks before they're even launched.
Note: High-tier Semi-Unique, unless achieved through buffs.