Post by Spellman on Jul 8, 2019 23:38:13 GMT
Professions go from T1-5, with T5 requiring application. For tier restrictions on professions, look here.
Elemental- To get X element tier, you need control-1. For example, T3 element, you'd need (T3-1) T2 control.
- Elements all follow the same formula: Prefix + Element, AKA Rudimentary Water, Basic Fire, Skillful Lightning, etc.
Rudimentary - This individual has a bare-bone basic understanding of their element.
Note: Can make D rank techniques of this element.
Basic - This individual has a basic understanding of their element.
Note: Can make up to C rank techniques of this element.
Skillful - This individual has a skillful understanding their element.
Note: Can make up to B rank techniques of this element.
Adept - This individual is an adept at understanding their element.
Note: Can make up to A rank techniques, and one S of this element.
Masterful - This individual has a masterful understanding of their element.
Note: Can make up to S rank techniques of this element.
- Trained Elements (elements you don't have an affinity to) follow the formula of Prefix + "Trained" + Element. E.x.: Basic Trained Water, Skillful Trained Lightning, Adept Trained Wind, etc.
- To get X trained element tier, you need control+1. For example, T3 element, you'd need (T3+1) T4 control.
Basic - This individual has a basic understanding of their trained element.
Note: Can make up to C rank techniques of this element.
Skillful - This individual has a skillful understanding of their trained element.
Note: Can make up to B rank techniques of this element.
Adept - This individual has an adept at understanding their trained element.
Note: Can make up to A rank techniques of this element, and one S.
CQC
CQC Proficiency I - This individual has a rudimentary understanding of close-quarters combat, and with such can battle in short-range with quintessential ninja tools, such as a simple blade, and their fists.
CQC Proficiency II - This individual has a good understanding of close-quarters combat, granting them a fighting chance against many opponents. They're noticably skillful with basic tools, such as a simple blade, and their fists.
Taijutsu Master - This individual's skill in taijutsu is matched by few, emphasized by their extremely quick and precise strikes full of guile. The trained eye may have mild difficulty keeping up with them.
Taijutsu Grandmaster - This individual has reached a level of taijutsu proficiency that's only seen once in a generation. They strike as fast as lightning, and even trained eyes find it near impossible to keep up with their movement.
- CQC counts as one profession/tree, branching out into Taijutsu, Kenjutsu, or Bukijutsu weapon proficiency after T2, but you'll keep the T2 perk regardless. Delving into any additional T3 cqc after your first will consume another professon slot. For example, having T3 taijutsu and T3 kenjutsu would count as two professions. Having T4 kusarigama proficiency and T3 taijutsu would also count as two professions, etc.
- Gaining the CQC profession allows you to purchase the projectile weaponist profession without it costing an extra profession slot, and vice versa.
- For more information in weapon proficiency go here.
CQC Proficiency I - This individual has a rudimentary understanding of close-quarters combat, and with such can battle in short-range with quintessential ninja tools, such as a simple blade, and their fists.
CQC Proficiency II - This individual has a good understanding of close-quarters combat, granting them a fighting chance against many opponents. They're noticably skillful with basic tools, such as a simple blade, and their fists.
Taijutsu Tree
Taijutsu Proficient - This individual thrives in close-quarters combat, using their body as a weapon, they are a threat even when unarmed. Their strikes are nothing but a blur to the untrained eye.Taijutsu Master - This individual's skill in taijutsu is matched by few, emphasized by their extremely quick and precise strikes full of guile. The trained eye may have mild difficulty keeping up with them.
Taijutsu Grandmaster - This individual has reached a level of taijutsu proficiency that's only seen once in a generation. They strike as fast as lightning, and even trained eyes find it near impossible to keep up with their movement.
Kenjutsu Tree
Kenjutsu Proficient - This individual's skill with the blade is not to be underestimated. They strike deftly, such strikes appearing as a blur to those whose eyes are untrained.
Kenjutsu Master - This individual's skill in kenjutsu is great, enabling them to strike with great accuracy in speed that few can manage. Trained eyes have difficulty tracking their strikes.
Kenjutsu Grandmaster - This individual's Kenjutsu is so great, such proficiency with the blade is unheard of. The blade seems to act as a literal extension of their body, seamlessly transitioning from movement to movement.
Kenjutsu Master - This individual's skill in kenjutsu is great, enabling them to strike with great accuracy in speed that few can manage. Trained eyes have difficulty tracking their strikes.
Kenjutsu Grandmaster - This individual's Kenjutsu is so great, such proficiency with the blade is unheard of. The blade seems to act as a literal extension of their body, seamlessly transitioning from movement to movement.
You can create your Bukijutsu tree with the information from here!
Projectile Weaponist
Projectile Weaponist
- Gaining the projectile weaponist profession allows you to purchase the CQC profession without it costing an extra profession slot, and vice versa.
- Projectile weapoinist damage is equivalent to the user's strength.
Rookie Weaponist - This individual has a rudimentary understanding of angles and aerodynamics, allowing them to throw projectiles with some accuracy.
Note: Can accurately throw up to five tiles. Can create D rank projectile techniques.
Skillful Weaponist - This individual’s understanding of projectiles allows them to throw their weapons with noticeable speed and accuracy, granting them an edge in combat. They can even cause their weapon to curve at a slight arc! The untrained eye would see their weapon as a slight blur.
Note: Can accurately throw up to six tiles. Can create up to C rank projectile techniques.
Expert Weaponist - This individual’s accuracy and speed of projectiles is great. Their weapons move at break-neck speed, causing trained eyes to have some difficulty keeping up with their weapons.
Note: Can accurately throw up to seven tiles. Can create up to B rank projectile techniques.
Locked On - This individual’s understanding of aerodynamics so great that they can even cause their weapons to turn at a ninety-degree angle, mid-air. Their projectiles are lethal, making them a ranged danger.
Note: Can accurately throw up to nine tiles. Can create up to A rank projectile techniques, and one S.
Projectile Pro - This individual’s mastery of the aerodynamic arts are matched by none. The laws of aerodynamics seem to bend to their will, as they’re able to throw a weapon and hit just about anything.
Note: Can accurately throw up to ???? tiles. Can create up to S rank projectile techniques.
Fuuinjutsu
Skillful Weaponist - This individual’s understanding of projectiles allows them to throw their weapons with noticeable speed and accuracy, granting them an edge in combat. They can even cause their weapon to curve at a slight arc! The untrained eye would see their weapon as a slight blur.
Note: Can accurately throw up to six tiles. Can create up to C rank projectile techniques.
Expert Weaponist - This individual’s accuracy and speed of projectiles is great. Their weapons move at break-neck speed, causing trained eyes to have some difficulty keeping up with their weapons.
Note: Can accurately throw up to seven tiles. Can create up to B rank projectile techniques.
Locked On - This individual’s understanding of aerodynamics so great that they can even cause their weapons to turn at a ninety-degree angle, mid-air. Their projectiles are lethal, making them a ranged danger.
Note: Can accurately throw up to nine tiles. Can create up to A rank projectile techniques, and one S.
Projectile Pro - This individual’s mastery of the aerodynamic arts are matched by none. The laws of aerodynamics seem to bend to their will, as they’re able to throw a weapon and hit just about anything.
Note: Can accurately throw up to ???? tiles. Can create up to S rank projectile techniques.
Genjutsu
Sleight-of-hand - This individual has a very slight understanding of Genjutsu and can create very slight distortions in reality, within one’s mind. Their illusions are typically very easy to distinguish from reality.
Note: Can create D rank Genjutsu.
Prankster - This individual’s modest understanding of Genjutsu grants them the ability to create illusions that have a chance of being mistaken for reality.
Note: Can create up to C rank Genjutsu.
Trickster - This individual’s illusions are a cut above the norm, allowing them to create realistic illusions that’ll fool many.
Note: Can create up to B rank Genjutsu.
Illusionist - This individual’s mastery of illusions are so great, so lifelike, that a vast majority would believe them to be real, invasive twists on reality, granting them a potent edge in combat.
Note: Can create up to A rank Genjutsu, and one S.
Magician - This individual has reached newfound levels of illusions. One can often mistake reality for illusion and vice versa when facing this opponent, making them a frightening sight to behold.
Note: Can create up to S rank Genjutsu.
Fuuinjutsu
Fuuinjutsu Novice - This individual has scratched the surface of the insanely profound art that is illusion. They are able to use rudimentary glyphs and seal a small object.
Note: Can create D-Rank Fuuinjutsu.
Skillful Fuuinjutsu - This individual’s understanding of Fuuinjutsu allows them to seal objects as great as a human-sized boulder. They can seal multiple small objects, or medium-sized items, such as a small boulder.
Note: Can create up to C-Rank Fuuinjutsu.
Fuuinjutsu Expert - This individual can now be considered an expert of the sealing arts. They can seal objects of sizes several times the volume of your average human. They’ve just begun to fiddle with the sealing of chakra, opening new possibilities.
Note: Can create up to B-Rank Fuuinjutsu.
Fuuinjutsu Master - This individual’s understanding of Fuuinjutsu is so potent that they’re experts of sealing chakra. They have an easy time picking up on sub-categories of Fuuinjutsu. A Fuuinjutsu Master can seal things the size of a building.
Note: Can create up to A-Rank Fuuinjutsu, and one S.
Fuuinjutsu Grandmaster - This individual has reached a level of Fuuinjutsu where there’s no seal they can’t unlock, no beast that can’t be caged away, no glyph that can’t be mastered in a matter of a few moments. Nothing is off limits.
Note: Can create up to S-Rank Fuuinjutsu.
Note: Can create up to C-Rank barrier techniques, and B-rank with T3 Fuuinjutsu. Requires T2 Fuuinjutsu.
Barrier Expert - T3 - This individual’s become an expert of the barrier ninjutsu arts. They can create the most complex and potent of barriers possible, provided their Fuuinjutsu is up to the task.
Note: Can create up to A rank barrier techniques, and one S, and unlimited S rank barrier techniques with T5 Fuuinjutsu. Requires T4 Fuuinjutsu.
Note: Can create up to B-rank juinjutsu techniques. Requires T3 Fuuinjutsu.
Juinjutsu Master - T4 - This individual has mastered the art of juinjutsu, allowing them to create the most powerful of juinjutsu techniques, should their mastery of fuuinjutsu be great enough.
Note: Can create up to A rank juinjutsu techniques, and one S. Unlimited S rank juinjutsu techniques with T5 Fuuinjutsu. Requires T4 Fuuinjutsu.
Note: Can create D-Rank Fuuinjutsu.
Skillful Fuuinjutsu - This individual’s understanding of Fuuinjutsu allows them to seal objects as great as a human-sized boulder. They can seal multiple small objects, or medium-sized items, such as a small boulder.
Note: Can create up to C-Rank Fuuinjutsu.
Fuuinjutsu Expert - This individual can now be considered an expert of the sealing arts. They can seal objects of sizes several times the volume of your average human. They’ve just begun to fiddle with the sealing of chakra, opening new possibilities.
Note: Can create up to B-Rank Fuuinjutsu.
Fuuinjutsu Master - This individual’s understanding of Fuuinjutsu is so potent that they’re experts of sealing chakra. They have an easy time picking up on sub-categories of Fuuinjutsu. A Fuuinjutsu Master can seal things the size of a building.
Note: Can create up to A-Rank Fuuinjutsu, and one S.
Fuuinjutsu Grandmaster - This individual has reached a level of Fuuinjutsu where there’s no seal they can’t unlock, no beast that can’t be caged away, no glyph that can’t be mastered in a matter of a few moments. Nothing is off limits.
Note: Can create up to S-Rank Fuuinjutsu.
Barrier Tree
Barrier Novice - T2 - This individual has a basic understanding of barrier ninjutsu, a subcategory of Fuuinjutsu. They can now create barriers of modest size, and make mildly complex barrier techniques.Note: Can create up to C-Rank barrier techniques, and B-rank with T3 Fuuinjutsu. Requires T2 Fuuinjutsu.
Barrier Expert - T3 - This individual’s become an expert of the barrier ninjutsu arts. They can create the most complex and potent of barriers possible, provided their Fuuinjutsu is up to the task.
Note: Can create up to A rank barrier techniques, and one S, and unlimited S rank barrier techniques with T5 Fuuinjutsu. Requires T4 Fuuinjutsu.
Juinjutsu Tree
Juinjutsu Novice - T3 - This individual has begun to explore the dark and unknown arts of juinjutsu. Their juinjutsu can have modest effects on its wielder.Note: Can create up to B-rank juinjutsu techniques. Requires T3 Fuuinjutsu.
Juinjutsu Master - T4 - This individual has mastered the art of juinjutsu, allowing them to create the most powerful of juinjutsu techniques, should their mastery of fuuinjutsu be great enough.
Note: Can create up to A rank juinjutsu techniques, and one S. Unlimited S rank juinjutsu techniques with T5 Fuuinjutsu. Requires T4 Fuuinjutsu.
Medic
First-Aid - This individual is capable of administering first-aid when need be. They have the slightest of slightest understanding of medical procedures.
Note: Can create D rank medical techniques.
Note: Can create D rank medical techniques.
Nurse - This individual has an advanced understanding of medical procedures. Coupled with their basic understanding of the human anatomy, they can heal medium-tier injuries ease.
Note: Can create up to C rank medical techniques.
Doctor - This individual possesses a masterful understanding of medical procedures and the human anatomy. They’re capable of performing life-saving procedures with a great success rate!
Note: Can create up to B rank medical techniques.
Surgeon - This individual understands just about anything medical, capable of performing life-saving surgeries with ease. Their hands seem blessed, fated to purify anything they come into contact with.
Note: Can create up to A rank medical techniques, and one S.
Tier 5 Medic - Custom perk! You apply for its name, description, notes, and feats. It should stay true to your medic's philosophy.
Note: Can create up to A rank medical techniques, and one S.
Tier 5 Medic - Custom perk! You apply for its name, description, notes, and feats. It should stay true to your medic's philosophy.
Side Perk
Healing Touch - T3 - This individual's proficiency with the Shosen technique allows them to heal at accelerated speeds, for greater result, and at a lesser drain!
Note: Reduces the drain of Shosen by a grade. Requires T3 Medic.
Note: Reduces the drain of Shosen by a grade. Requires T3 Medic.