Post by Spellman on Jul 8, 2019 20:56:26 GMT
Cores go from T1-8, with T8 requiring application. Please look for the amount of cores you're allowed at every rank here.
Strength
Strong - This individual’s strength is vaguely above average. They’re capable of lifting heavy weighted objects, and performing other physically demanding tasks easier than most. A bladed weapon still feels noticeably heavy in their hands, but they can reasonably use it in combat.
Brute - This individual’s strength is remarkably greater than that of the average person’s. They’re capable of carrying individuals around their size with significant effort. A well-placed strike can be jarring to the opponent.
Weighted - This individual’s strength is great. They can carry others around their size with ease and wield mighty weapons with significant effort. A glancing blow can cause deep, lasting bruises.
Herculean - This individual’s strength is incredible. With ease, they can carry individuals twice their size, or a multitude of heavy weapons. They also possess the ability to fracture their opponent’s bones in a single, well-placed blow.
Tremendous - This person’s strength has reached a point just short of superhuman. They can fracture bones with glancing blows, outright shatter them with well-placed strikes, or even cause deep, lasting damage in mighty structures.
Monumental - The strength of this individual has gone far above and beyond what is considered possible for a human to ever achieve. They’re capable of performing feats of strength that are outright unheard of, and landing even glancing blows on their opponents that can outright shatter bones completely. Punching small craters into the ground and crushing rocks in their bare hands are but a few examples of what this individual can do.
Colossal - This individual’s strength is several leagues below godly. A single well-placed blow can simply kill a person, bring down buildings, or other monuments. They’ve reached a level of strength that is rarely thought of, and shouldn’t even be possible.
Supreme - This person’s strength surpasses that of the average god’s. They can fight hand-to-hand with a tailed beast, destroy monuments with the flick of a finger, and perform other unworldly feats with the simplest of efforts.
Brute - This individual’s strength is remarkably greater than that of the average person’s. They’re capable of carrying individuals around their size with significant effort. A well-placed strike can be jarring to the opponent.
Weighted - This individual’s strength is great. They can carry others around their size with ease and wield mighty weapons with significant effort. A glancing blow can cause deep, lasting bruises.
Herculean - This individual’s strength is incredible. With ease, they can carry individuals twice their size, or a multitude of heavy weapons. They also possess the ability to fracture their opponent’s bones in a single, well-placed blow.
Tremendous - This person’s strength has reached a point just short of superhuman. They can fracture bones with glancing blows, outright shatter them with well-placed strikes, or even cause deep, lasting damage in mighty structures.
Monumental - The strength of this individual has gone far above and beyond what is considered possible for a human to ever achieve. They’re capable of performing feats of strength that are outright unheard of, and landing even glancing blows on their opponents that can outright shatter bones completely. Punching small craters into the ground and crushing rocks in their bare hands are but a few examples of what this individual can do.
Colossal - This individual’s strength is several leagues below godly. A single well-placed blow can simply kill a person, bring down buildings, or other monuments. They’ve reached a level of strength that is rarely thought of, and shouldn’t even be possible.
Supreme - This person’s strength surpasses that of the average god’s. They can fight hand-to-hand with a tailed beast, destroy monuments with the flick of a finger, and perform other unworldly feats with the simplest of efforts.
Endurance
Tolerant - This individual has developed the faintest sense of pain tolerance, granting them a fighting chance towards miniscule damage.
Tough - This individual has developed a noticeable resistance towards damage, causing low-level techniques to be less effective on the user.
Sturdy - This person has developed significant damage resistance and are now capable of withstanding low-level techniques with ease. They can persevere through mild injury.
Resilient - This individual’s damage resistance is great. They can withstand mid-level techniques and continue on, low-level techniques mean nothing to them.
Thick-Skinned - Mid-level techniques are ineffective against this individual. They can even withstand powerful techniques without being knocked out of commission.
Robust - This individual’s sense of durability is great, allowing them to withstand many attacks with ease. High-level techniques affect them on a lesser level.
Juggernaut - Due to an immeasurably great amount of durability, only the mightiest techniques can bear fruits against this person’s body. They can take on an army like nothing.
Indestructible - This individual possesses unearthly levels of durability, granting them potent durability against most any attack just short of god’s.
Tough - This individual has developed a noticeable resistance towards damage, causing low-level techniques to be less effective on the user.
Sturdy - This person has developed significant damage resistance and are now capable of withstanding low-level techniques with ease. They can persevere through mild injury.
Resilient - This individual’s damage resistance is great. They can withstand mid-level techniques and continue on, low-level techniques mean nothing to them.
Thick-Skinned - Mid-level techniques are ineffective against this individual. They can even withstand powerful techniques without being knocked out of commission.
Robust - This individual’s sense of durability is great, allowing them to withstand many attacks with ease. High-level techniques affect them on a lesser level.
Juggernaut - Due to an immeasurably great amount of durability, only the mightiest techniques can bear fruits against this person’s body. They can take on an army like nothing.
Indestructible - This individual possesses unearthly levels of durability, granting them potent durability against most any attack just short of god’s.
Speed
Quick - This individual is slightly faster than your average joe. They can outrun a slowpoke.
Note: One tile of movement added to this individual’s tile speed.
Fast - This person is fast! They can move noticeably faster than most, capable of outrunning some with ease. The untrained eye may have mild difficulty reacting to this person’s movement.
Note: Two tiles of movement added to this individual’s tile speed.
Swift - This person is significantly faster than the average shinobi, allowing them to outrun many. The untrained eye would see this person as a slight blur.
Note: Three tiles of movement added to this individual’s tile speed.
Fleeting - This individual’s sense of speed is nothing short of amazing, granting them a great edge in combat! Due to their enhanced speed, the unskilled would find it extremely difficult to keep up with their movement.
Note: Four tiles of movement added to this individual’s tile speed.
Rapid - Due to their amazing sense of speed, low-level shinobi may find it borderline impossible to keep eyes in this individual. At the drop of a dime, they can reach their maximum speed.
Note: Five tiles of movement added to this individual’s tile speed.
Speedster - This person’s speed seems so great that the untrained eye may even view it as teleportation. Their enhanced speed makes those capable of contending with it few and far between.
Note: Six tiles of movement added to this individual’s tile speed.
Wind-Racer - This individual is so fast that they’ve reached levels where even trained eyes would find it impossible to keep track of them, only having the faintest of idea which direction they’re travelling in.
Note: Seven tiles of movement added to this individual’s tile speed.
Lightning-Step - Due to their unearthly level of speed, it’s near impossible to find someone who’s capable of keeping track. They move from point A to B faster than lightning can strike, making them deadly at any range.
Note: Eight tiles of movement added to this individual’s tile speed.
Quick - This individual is slightly faster than your average joe. They can outrun a slowpoke.
Note: One tile of movement added to this individual’s tile speed.
Fast - This person is fast! They can move noticeably faster than most, capable of outrunning some with ease. The untrained eye may have mild difficulty reacting to this person’s movement.
Note: Two tiles of movement added to this individual’s tile speed.
Swift - This person is significantly faster than the average shinobi, allowing them to outrun many. The untrained eye would see this person as a slight blur.
Note: Three tiles of movement added to this individual’s tile speed.
Fleeting - This individual’s sense of speed is nothing short of amazing, granting them a great edge in combat! Due to their enhanced speed, the unskilled would find it extremely difficult to keep up with their movement.
Note: Four tiles of movement added to this individual’s tile speed.
Rapid - Due to their amazing sense of speed, low-level shinobi may find it borderline impossible to keep eyes in this individual. At the drop of a dime, they can reach their maximum speed.
Note: Five tiles of movement added to this individual’s tile speed.
Speedster - This person’s speed seems so great that the untrained eye may even view it as teleportation. Their enhanced speed makes those capable of contending with it few and far between.
Note: Six tiles of movement added to this individual’s tile speed.
Wind-Racer - This individual is so fast that they’ve reached levels where even trained eyes would find it impossible to keep track of them, only having the faintest of idea which direction they’re travelling in.
Note: Seven tiles of movement added to this individual’s tile speed.
Lightning-Step - Due to their unearthly level of speed, it’s near impossible to find someone who’s capable of keeping track. They move from point A to B faster than lightning can strike, making them deadly at any range.
Note: Eight tiles of movement added to this individual’s tile speed.
Vitality
Feeble Reserves - This individual’s reserves are just barely larger than the average civilian’s, granting them the ability to battle for an even remotely decent amount of time.
Slight Reserves - This individual’s reserves are noticeably larger than average, allowing them to outlast few of their peers.
Ample Reserves - This individual’s reserves are significantly larger than the norm, granting them enhanced longevity in combat. They are able to use a larger proportion of their arsenal in a single battle.
Great Reserves - This individual's reserves have been expanded upon greatly. They radiate vitality, exemplified in the many exhausting techniques they are capable of using.
Brimming Reserves - With an exceptionally massive amount of reserves, this individual is capable of slinging techniques left and right as well as perform many demanding feats without much worry of tire.
Enormous Reserves - This individual’s vitality is so great that they can perform a plethora of techniques and without tire They reek vitality and longevity.
Overflowing Reserves - This individual’s reserves are overflowing, in every sense of the word besides literal. Their vitality is so great that only the most demanding of feats have even the slightest chance of putting a dent in their reserves. Their reserves are monstrous, even.
Tailed Reserves - The reserves of a tailed beast lives within this person. When this perk is active, the user has limitless vitality, capable of pushing past any boundaries. Exhaustion is impossible.
Feeble Reserves - This individual’s reserves are just barely larger than the average civilian’s, granting them the ability to battle for an even remotely decent amount of time.
Slight Reserves - This individual’s reserves are noticeably larger than average, allowing them to outlast few of their peers.
Ample Reserves - This individual’s reserves are significantly larger than the norm, granting them enhanced longevity in combat. They are able to use a larger proportion of their arsenal in a single battle.
Great Reserves - This individual's reserves have been expanded upon greatly. They radiate vitality, exemplified in the many exhausting techniques they are capable of using.
Brimming Reserves - With an exceptionally massive amount of reserves, this individual is capable of slinging techniques left and right as well as perform many demanding feats without much worry of tire.
Enormous Reserves - This individual’s vitality is so great that they can perform a plethora of techniques and without tire They reek vitality and longevity.
Overflowing Reserves - This individual’s reserves are overflowing, in every sense of the word besides literal. Their vitality is so great that only the most demanding of feats have even the slightest chance of putting a dent in their reserves. Their reserves are monstrous, even.
Tailed Reserves - The reserves of a tailed beast lives within this person. When this perk is active, the user has limitless vitality, capable of pushing past any boundaries. Exhaustion is impossible.
Control
Bare Control - This person has the most rudimentary understanding of reserves, granting them a vague ability to use the energy that flows within.
Simple Control - This person has developed a noticeable understanding and control over their reserves, allowing for them to harness it into low-impact techniques.
Novice Control - This person has a significant control over their own energy, granting them techniques that are somewhat threatening in their own right.
Disciplined Control - This person possesses great control over their own energy, the fruits of their training have finally shown. They can use their chakra to effectively create powerful techniques.
Adept Control - This person’s control over their reserves is outstanding, and exceptionally clean. They can manipulate their energy for devastating effect.
Virtuous Control - This person holds insane control over their own reserves to the point where their prowess are groundbreaking. They are a sight to behold when giving a technique their fullest effort.
Stellar Control - This person’s control over their chakra grants them the ability to produce insanely powerful techniques with the slightest bit of effort. They’re monstrous, but have the utmost control.
Masterful Control - After years of diligent practice, this individual has finally become a master of themselves and the energy that flows freely within. Their understanding surpasses all others and grants them only the most powerful of techniques.
Bare Control - This person has the most rudimentary understanding of reserves, granting them a vague ability to use the energy that flows within.
Simple Control - This person has developed a noticeable understanding and control over their reserves, allowing for them to harness it into low-impact techniques.
Novice Control - This person has a significant control over their own energy, granting them techniques that are somewhat threatening in their own right.
Disciplined Control - This person possesses great control over their own energy, the fruits of their training have finally shown. They can use their chakra to effectively create powerful techniques.
Adept Control - This person’s control over their reserves is outstanding, and exceptionally clean. They can manipulate their energy for devastating effect.
Virtuous Control - This person holds insane control over their own reserves to the point where their prowess are groundbreaking. They are a sight to behold when giving a technique their fullest effort.
Stellar Control - This person’s control over their chakra grants them the ability to produce insanely powerful techniques with the slightest bit of effort. They’re monstrous, but have the utmost control.
Masterful Control - After years of diligent practice, this individual has finally become a master of themselves and the energy that flows freely within. Their understanding surpasses all others and grants them only the most powerful of techniques.
Dexterity
Alacrity - This character has the reflexes expected of a shinobi-in-training; they’re capable of fighting and avoiding strikes from unpracticed individuals on occasion and have passing balance and flexibility.
Graceful - This character has moderate reaction speed, able to avoid strikes from slow individuals with ease. Their instincts have improved, helping them react without thinking. Their sense of balance and flexibility are noticeably better than an average citizen.
Nimble - This character has significantly better reflexes than an average individual. Slow opponents would have trouble doing anything but grazing them; faster opponents might find themselves missing a strike or three. This character has well-developed flexibility and can easily run across thicker, small surfaces such as tree branches or clotheslines without losing their balance.
Agile - This character has honed their reflexes; slow opponents have no hope to connect against them. With their sense of balance and honed combat instincts, this character can be slippery and elusive in a fight and attack from unorthodox angles with ease.
Acrobatic - This character’s flexibility, instincts, and balance allow them to avoid attacks in creative ways when necessary. They don’t think about what they’re going to do anymore; they simply react. Their dodging abilities are so fast that individuals who are not perceptive enough will not be able to track their movements.
Finesse - This character’s dexterity is elite; their reactions are almost always correct, and they have no trouble switching from one direction to the other to avoid strikes delivered toward them. Their flexibility is almost contortionist level, allowing them to dodge in ways that almost all others wouldn’t be able to consider.
Unmatched Flow - A one in a hundred thousand individual, this character’s dexterity outclasses their peers. In battle they react immediately without wasting a millisecond on what they could do. Their instincts are so practiced that these reactions are rarely wrong, and any movement they make can be performed in a split second. Opponents without the most elite perception have no chance of tracking them.
Unearthly - One in ten million; this individual can move with such grace, finesse, and flow that even the fastest of opponents have trouble interrupting. This character’s movement is flawless, without a single wasted action or shift in momentum. Their instincts are flawless and they never make a mistake. Landing a strike on this character, let alone beating them, is a battle of skill and tenacity for the ages.
Alacrity - This character has the reflexes expected of a shinobi-in-training; they’re capable of fighting and avoiding strikes from unpracticed individuals on occasion and have passing balance and flexibility.
Graceful - This character has moderate reaction speed, able to avoid strikes from slow individuals with ease. Their instincts have improved, helping them react without thinking. Their sense of balance and flexibility are noticeably better than an average citizen.
Nimble - This character has significantly better reflexes than an average individual. Slow opponents would have trouble doing anything but grazing them; faster opponents might find themselves missing a strike or three. This character has well-developed flexibility and can easily run across thicker, small surfaces such as tree branches or clotheslines without losing their balance.
Agile - This character has honed their reflexes; slow opponents have no hope to connect against them. With their sense of balance and honed combat instincts, this character can be slippery and elusive in a fight and attack from unorthodox angles with ease.
Acrobatic - This character’s flexibility, instincts, and balance allow them to avoid attacks in creative ways when necessary. They don’t think about what they’re going to do anymore; they simply react. Their dodging abilities are so fast that individuals who are not perceptive enough will not be able to track their movements.
Finesse - This character’s dexterity is elite; their reactions are almost always correct, and they have no trouble switching from one direction to the other to avoid strikes delivered toward them. Their flexibility is almost contortionist level, allowing them to dodge in ways that almost all others wouldn’t be able to consider.
Unmatched Flow - A one in a hundred thousand individual, this character’s dexterity outclasses their peers. In battle they react immediately without wasting a millisecond on what they could do. Their instincts are so practiced that these reactions are rarely wrong, and any movement they make can be performed in a split second. Opponents without the most elite perception have no chance of tracking them.
Unearthly - One in ten million; this individual can move with such grace, finesse, and flow that even the fastest of opponents have trouble interrupting. This character’s movement is flawless, without a single wasted action or shift in momentum. Their instincts are flawless and they never make a mistake. Landing a strike on this character, let alone beating them, is a battle of skill and tenacity for the ages.