|
Post by Ken on Jan 10, 2019 0:25:30 GMT
|
|
|
Post by idu on Jan 10, 2019 0:26:13 GMT
|
|
|
Post by Ken on Jan 10, 2019 1:24:27 GMT
Ugh do you have any low tier ones for cheap? Im only at 78 rupples atm
|
|
|
Post by Milly on Jan 10, 2019 1:38:17 GMT
|
|
|
Post by Mimdoka on Jan 10, 2019 1:45:20 GMT
|
|
|
Post by red on Jan 12, 2019 6:11:10 GMT
I'm archaic when it comes to teaching people anything. I still hold my old philosophy from when I hosted or ran anything:
"If you can't trust someone to teach something, they shouldn't have it."
#teachingshouldn'tneedapproval #retconretconning #directadmininterventionisbad98%ofthetime
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 12, 2019 15:42:02 GMT
I'd never in my days not trust someone to teach something, especially if they were approved for it. I'm sure, from my time on the admin team, that the rule isn't quite for that.
It's for when someone doesn't know just how many uniques their 'student' has, or when they're wanting to teach something, but they're trying to teach it too early.
I agree that admin intervention is horrid a majority of the time, but as much as people do want to trust players and can trust players almost religiously, there are some things you don't want to happen.
Example 1: I have flicker fighter. My student wants to learn flicker novice, they're just a young boy genin, they're rocking the boat and starting to show just how much potential they have. So I teach them flicker novice-- BUT WAIT! My student has a KKG and another two Semi-uniques to his/her name! What have I done? Is it my fault that I just over saturated someone's pool of uniques? I thought the relationship between us was very organic, and in truth it was, but now as [insert point of the beginning-mid of the wipe here] my student has THREE uniques and everyone is going to bitch at them/scold them/berate them at any given chance, and they'll be viewed in a much more critical manner when conducting themselves in any certain way.
Example 2: ^The above but your student is a powergaming faggot.
Example 3: It's far too early in the wipe to have dual caster[or any actual high tier unique, technique/perk] be taught, but someone takes off their mask, dons their cape and sunglasses, and then just shoves that shit into the hands of a newly C+ [OR pre-C+] xxXninjaXxx.
These are my thoughts and opinions. Thank you for coming to my ted talk.
|
|
|
Post by Milly on Jan 12, 2019 18:12:01 GMT
Example 2: ^The above but your student is a powergaming faggot. This made me laugh out loud at work.
|
|
|
Post by red on Jan 13, 2019 3:42:05 GMT
I'd never in my days not trust someone to teach something, especially if they were approved for it. I'm sure, from my time on the admin team, that the rule isn't quite for that. It's for when someone doesn't know just how many uniques their 'student' has, or when they're wanting to teach something, but they're trying to teach it too early. I agree that admin intervention is horrid a majority of the time, but as much as people do want to trust players and can trust players almost religiously, there are some things you don't want to happen. Example 1: I have flicker fighter. My student wants to learn flicker novice, they're just a young boy genin, they're rocking the boat and starting to show just how much potential they have. So I teach them flicker novice-- BUT WAIT! My student has a KKG and another two Semi-uniques to his/her name! What have I done? Is it my fault that I just over saturated someone's pool of uniques? I thought the relationship between us was very organic, and in truth it was, but now as [insert point of the beginning-mid of the wipe here] my student has THREE uniques and everyone is going to bitch at them/scold them/berate them at any given chance, and they'll be viewed in a much more critical manner when conducting themselves in any certain way. Example 2: ^The above but your student is a powergaming faggot. Example 3: It's far too early in the wipe to have dual caster[or any actual high tier unique, technique/perk] be taught, but someone takes off their mask, dons their cape and sunglasses, and then just shoves that shit into the hands of a newly C+ [OR pre-C+] xxXninjaXxx. These are my thoughts and opinions. Thank you for coming to my ted talk. Pacing ought to be left up to the teacher. If people get 'powerful things' 'too early' it's either a fuckup on the teacher's end or people are trying to blow things out of proportion(I.E. the unique isn't actually as powerful as people might think, or people have too abstract an idea of what pacing actually is so the act of teaching is always too early - then by that point the starter is dead or gone, etc). You can also stop examples one and two by GMHelping. "How many uniques does my student currently have, I want to teach something but don't want to over-stack someone." An admin should be able to give a number or a nondescript response that doesn't out the student if they're holding onto a reveal, and the teacher should get enough information to know if they should go through with it or not. Honestly if it were up to me I'd prefer to let things happen organically anyway, even if it lets things get chaotic. Shit being unexpected in a roleplay game is half the fun - admins should get a surprise or two of their own to be honest. Approvals are annoying enough on games like this.
|
|
|
Post by Ignis Flame on Jan 13, 2019 3:58:56 GMT
PREACH.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 14, 2019 1:15:10 GMT
I'd never in my days not trust someone to teach something, especially if they were approved for it. I'm sure, from my time on the admin team, that the rule isn't quite for that. It's for when someone doesn't know just how many uniques their 'student' has, or when they're wanting to teach something, but they're trying to teach it too early. I agree that admin intervention is horrid a majority of the time, but as much as people do want to trust players and can trust players almost religiously, there are some things you don't want to happen. Example 1: I have flicker fighter. My student wants to learn flicker novice, they're just a young boy genin, they're rocking the boat and starting to show just how much potential they have. So I teach them flicker novice-- BUT WAIT! My student has a KKG and another two Semi-uniques to his/her name! What have I done? Is it my fault that I just over saturated someone's pool of uniques? I thought the relationship between us was very organic, and in truth it was, but now as [insert point of the beginning-mid of the wipe here] my student has THREE uniques and everyone is going to bitch at them/scold them/berate them at any given chance, and they'll be viewed in a much more critical manner when conducting themselves in any certain way. Example 2: ^The above but your student is a powergaming faggot. Example 3: It's far too early in the wipe to have dual caster[or any actual high tier unique, technique/perk] be taught, but someone takes off their mask, dons their cape and sunglasses, and then just shoves that shit into the hands of a newly C+ [OR pre-C+] xxXninjaXxx. These are my thoughts and opinions. Thank you for coming to my ted talk. Pacing ought to be left up to the teacher. If people get 'powerful things' 'too early' it's either a fuckup on the teacher's end or people are trying to blow things out of proportion(I.E. the unique isn't actually as powerful as people might think, or people have too abstract an idea of what pacing actually is so the act of teaching is always too early - then by that point the starter is dead or gone, etc). You can also stop examples one and two by GMHelping. "How many uniques does my student currently have, I want to teach something but don't want to over-stack someone." An admin should be able to give a number or a nondescript response that doesn't out the student if they're holding onto a reveal, and the teacher should get enough information to know if they should go through with it or not. Honestly if it were up to me I'd prefer to let things happen organically anyway, even if it lets things get chaotic. Shit being unexpected in a roleplay game is half the fun - admins should get a surprise or two of their own to be honest. Approvals are annoying enough on games like this. I'd say what is instated currently isn't bad, but leaving it up to a whole admin vote whether or not your relationship with a student is organic/strong enough, and that your student is (I guess in these cases) weak enough in their generation is bad. It should be gated behind something that allows admins to keep track, but not the entire thing. It doesn't really hurt an admin to write down the uniques that someone has on the character sheet (which is what we did last wipe, but dont recall for this one) when taught/approved. I agree with changing the system, just not entirely getting rid of admin intervention as much as it can slow things down. I'm of the opinion that (since they already have to L/T most if not all of the teachable BS) L/Ting is p.much enough so long as you make like a single competency check. Which shouldn't be hard because when they finish L/Ting they'd have to GMhelp anyways to get that check.
|
|
|
Post by hiazi on Jan 14, 2019 1:17:05 GMT
can confirm we don't write that shit down on the character sheet this wipe
|
|