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Post by Ignis Flame on Jan 8, 2019 8:18:16 GMT
Scaling is pretty weird. Like, not at all how I imagined it might go for a Naruto based game - Not that it's a bad thing, of course it's roleplay and emulating the actual things that went on is insane - But... Rank ups and unique thresholds are interesting concepts to which I had a few ideas on, but not really any direct change that needs occurring. Especially during the middle of a wipe.
How I originally had it thought was that the earlier generations, first and second, would certainly reach higher and higher ranks faster than the younger ones below them. That would mean something like your first generation ninja would be A- around the time that second reaches B- and third hits around C. Of course, that's an exaggerated example but it was something I thought would be more prevalent, as in the difference between generational gaps.
In order to clear the power gap and create a better threshold of competition, the later and later generations would have access to bigger and badder uniques, on top of a larger quantity of them earlier and at the end. It would lead to something like an A- ninja from the first generation, holding onto Kage Bunshin and Rasengan as their only uniques and then passing things on further on down the line. In our terms, it'd look a little something like a Yuki with full Ice and Mirrors, or a lava guy with a little dash of amplifier. The examples are plentiful, and endless as well - But that was how I saw something like a first generation character looking like. Those T4s that pile up end up being matched with something crazy like Curse Seal into Hien into Iaido into Flicker.
Wow. That's crazy. All of it ends up being held up by admins and the balancing that goes on beyond closed doors, but.. It also gives a little incentive into death as well. Generational bounds growing as death follows suit, recycling to give up the large rank and small unique count for the opposite - Eventually growing up to reach something like Naruto / Sasuke did. The part I thought was neat was that, eventually, everyone will reach A+ ideally if they're working their ass off to garner the power in their pockets.. Rank being a thing that's never out of reach, and uniques being limited so choosing wisely is important.
The idea coming from Sasuke having Sharingan, Snakes, Curse Seal, Chidori moving into Mangekyou, Kirin, and Susano'o through Shippuden's run. Or Naruto being Taijuu / Kage Bunshin, Rasengan, Toads, 9 Tail Jinch moving into Jinch Mastery, Toads Mastery, and Rasengan Mastery through Shippuden.
It doesn't really matter how things change or stay the same, but looking at the anime and manga once more it always makes me smile seeing just how many of those prized uniques we have in these games these little bastards stockpiled as well as them eventually reaching the coveted S-Rank and topping living legends like Madara and Hashirama. Then again..
Kakashi did have lots, as did Hashirama and Madara, as did Kakuzu and Jiraya. Maybe I'm crazy, but more shit ends up being cooler in my opinion. Fighting the full fledged Rinnegan holder with 4 uniques to your name and an endless amount of utility to spare could be cool - As would fighting T4s with summons and cooler uniques to rival them.
A-Rank ninja? Mangekyou finally having a PC to wield it? The more limber things are, with appropriate work put into owning those things, seems like a more expansive experience to me. Or maybe I'm just tired of the same uniques and the same B+ before the wipe dies. Dunno.
What're your thoughts? I'm curious, just like the nintai thread.
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Post by slyfx on Jan 8, 2019 12:53:45 GMT
I think the idea of giving more per play is pretty cool for another wipe. Even if it was a semi per grade rank up, and if you wanted a full unique, you had to cash in 2 rank up's worth or something along the lines. But as it stands, its a difficult thing to idolize since (lets be real) the general pb couldn't handle being that level of strong. It would make for some amazing rp and memorable fights, but i also have doubts about just how practical it is outside of the seasoned playerbase.
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Post by Jade on Jan 8, 2019 13:58:25 GMT
If earned. I don’t care if you had the entire sasuke skillset. That said, I have a hard time seeing players getting passed flat B bc most of the game is just sitting on your power and accumulating. (Not taking shots at anyone. This is known information. And a meme)- Just a big ole online version of Sims, The ninja edition
“Most” players hardly have interactions where they reach the point where it is win or die. Literally. And if they do. It is once or twice a wipe. Or against an ooc friend who is isn’t going to kill you in the end. There are the few exceptions. Don’t get me wrong.
So- would i like to see this type of stuff? Yes. But to the players that earned it and survived enough lethal combat to accumulate and warrant such.
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Post by birb on Jan 8, 2019 14:24:11 GMT
(sorry if i minsintepreted something, my attention span today is terrible, but here goes..)
Uniques are seriously cool (they make fighting more fun, especially when both sides have something to flash), and there's no reason for admins to be stingy with giving out uniques (seriously, there's enough to go around), but what I gathered from your post is that you want earlier generations to have more access to power?
IMO NRP is sustainable because of DRs - the earlier generations can die out, and leave the later generations to take over, but Gen 1s aren't dying, they're accumulating power (and I guess with your suggestion, they'd be accumulating more uniques?) the longer they live. Right now I'd say that most Gen 1s aren't really doing anything noteworthy - to stand out from the crowd of all the other Gen 1s, at least (I get that - I had a lot of ideas and potential for my Gen 1, but I was too burnt out to accomplish all of that, so instead of sitting on the power (of my small summon) I DRed).
What I'm trying to say is that Gen 1s aren't really (all) doing too much with what they currently have, so what's the point in giving them more power to sit on? It honestly doesn't seem like any Gen 1s will die any time soon, since there's already almost no risk, but they'll have even more power to sit on, so the risk will be even smaller.
. . .
Instead, I want to propose making things riskier for Gen 1s - give them an actual risk of death (during events, etc.); if they die, the earlier generations will be able to rise up and take over, if they don't die then they have all the more reason to get those uniques and A+ ranks. Natural selection, you can't all be A+, so make some sacrifices on the way to the top.
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Post by Prestige on Jan 8, 2019 16:40:29 GMT
I’m shaking u guys...
U guys actually want more power as if this entire wipe wasn’t us giving free stuff to ppl who haven’t earned it
Shaking!!!!!!!
Uniques should be given when they’re earned. And the truth that no one wants to accept is that you need to DO stuff to EARN stuff. It’s simple math.
No for more free stuff. Yes for people who earn entire skill sets!
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Post by nobsboy on Jan 8, 2019 18:03:58 GMT
When earning it means "you must have global presence almost die every few days and spend 6 hours on the game a day and then -maybe- we will give you medium toads..."
Then ur told "btw no matter what u did u woulda gotten them at x point in time..."
Earning it lmao
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Post by Prestige on Jan 8, 2019 18:05:18 GMT
When earning it means "you must have global presence almost die every few days and spend 6 hours on the game a day and then -maybe- we will give you medium toads..." Then ur told "btw no matter what u did u woulda gotten them at x point in time..." Earning it lmao This is sadly not true ):
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Post by nobsboy on Jan 8, 2019 18:06:11 GMT
Is this not MoS?
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Post by Ignis Flame on Jan 8, 2019 18:48:14 GMT
That idea sounds needlessly hard on Gen 1 Apollo. The suggestion already kind of stomps on them and encourages death, I’m not really sure trying to quickly conveyor belt through your Jounin will have any positive aspect.
The suggestion, or rather thoughts, was to take the first generations and give them more ranks ups but less uniques. Something like one unique and a semi or two, etc.
This would give the tiny guys far more unique garnering in the long run.
My thought process went something like “eventually they’ll be overcome through the earlier generation or just wanting to move on” Recycling generation 1 seems just needlessly rough, as dying in an event is a bit wack.
In response to Dani, though - Part of this post refers to that. There won’t ever be a power gap this wipe - So if you make it crackhead, we all get to enjoy.
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Post by Jumpy on Jan 8, 2019 18:53:02 GMT
(sorry if i minsintepreted something, my attention span today is terrible, but here goes..) Uniques are seriously cool (they make fighting more fun, especially when both sides have something to flash), and there's no reason for admins to be stingy with giving out uniques (seriously, there's enough to go around), but what I gathered from your post is that you want earlier generations to have more access to power? IMO NRP is sustainable because of DRs - the earlier generations can die out, and leave the later generations to take over, but Gen 1s aren't dying, they're accumulating power (and I guess with your suggestion, they'd be accumulating more uniques?) the longer they live. Right now I'd say that most Gen 1s aren't really doing anything noteworthy - to stand out from the crowd of all the other Gen 1s, at least (I get that - I had a lot of ideas and potential for my Gen 1, but I was too burnt out to accomplish all of that, so instead of sitting on the power (of my small summon) I DRed). What I'm trying to say is that Gen 1s aren't really (all) doing too much with what they currently have, so what's the point in giving them more power to sit on? It honestly doesn't seem like any Gen 1s will die any time soon, since there's already almost no risk, but they'll have even more power to sit on, so the risk will be even smaller. . . . Instead, I want to propose making things riskier for Gen 1s - give them an actual risk of death (during events, etc.); if they die, the earlier generations will be able to rise up and take over, if they don't die then they have all the more reason to get those uniques and A+ ranks. Natural selection, you can't all be A+, so make some sacrifices on the way to the top. No, he's saying that Gen 1s should have less uniques but (because they're Gen 1s) they'll compensate with grade whereas the next generations will have more uniques and, when you compare their B flat to a Day1's B flat, theirs would be worlds apart. ie: A day 1 would have a KKG and some other semi-unique to splash ontop and that would be it for the rest of the wipe. The day 1's grade would be higher because they have more points. A Gen 3 would be able to get double KKG and some other small thing on the side at one point. (The example assumes both players have the same impact/give the same time/etc. Not all Day1s should be hitting higher grades if they don't try to put in time and effort and not every new player should become Mei Terumi within a month.)
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Post by Jade on Jan 8, 2019 18:57:23 GMT
(sorry if i minsintepreted something, my attention span today is terrible, but here goes..) Uniques are seriously cool (they make fighting more fun, especially when both sides have something to flash), and there's no reason for admins to be stingy with giving out uniques (seriously, there's enough to go around), but what I gathered from your post is that you want earlier generations to have more access to power? IMO NRP is sustainable because of DRs - the earlier generations can die out, and leave the later generations to take over, but Gen 1s aren't dying, they're accumulating power (and I guess with your suggestion, they'd be accumulating more uniques?) the longer they live. Right now I'd say that most Gen 1s aren't really doing anything noteworthy - to stand out from the crowd of all the other Gen 1s, at least (I get that - I had a lot of ideas and potential for my Gen 1, but I was too burnt out to accomplish all of that, so instead of sitting on the power (of my small summon) I DRed). What I'm trying to say is that Gen 1s aren't really (all) doing too much with what they currently have, so what's the point in giving them more power to sit on? It honestly doesn't seem like any Gen 1s will die any time soon, since there's already almost no risk, but they'll have even more power to sit on, so the risk will be even smaller. . . . Instead, I want to propose making things riskier for Gen 1s - give them an actual risk of death (during events, etc.); if they die, the earlier generations will be able to rise up and take over, if they don't die then they have all the more reason to get those uniques and A+ ranks. Natural selection, you can't all be A+, so make some sacrifices on the way to the top. No, he's saying that Gen 1s should have less uniques but (because they're Gen 1s) they'll compensate with grade whereas the next generations will have more uniques and, when you compare their B flat to a Day1's B flat, theirs would be worlds apart. ie: A day 1 would have a KKG and some other semi-unique to splash ontop and that would be it for the rest of the wipe. The day 1's grade would be higher because they have more points. A Gen 3 would be able to get double KKG and some other small thing on the side at one point. (The example assumes both players have the same impact/give the same time/etc. Not all Day1s should be hitting higher grades if they don't try to put in time and effort and not every new player should become Mei Terumi within a month.) arewe assuming that gen1s actually teach their uniques?? Because that in itself is a rarity. I don’t think we should at as if unique skills are passed down in order to make such an idea work.
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Post by Jumpy on Jan 8, 2019 19:11:29 GMT
arewe assuming that gen1s actually teach their uniques?? Because that in itself is a rarity. I don’t think we should at as if unique skills are passed down in order to make such an idea work. I've been hoping someone gets my unique so I can teach them. :( I tried teaching Betty mesu fighter last wipe but she had to app on the forums due to people literally teaching eachother their uniques while on the same level and there had to be a rule because of that. It's a mess to pass down uniques and imo you shouldn't have to make a big app on the forums, just asking for permission from an admin should be enough even in DMs or some shit. I don't need to wait 3 days to teach my student rasengan because he had to make an app so there's no surprise for him learning it. It should be common sense how it goes about teaching uniques. Should be.
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Post by jackerino on Jan 8, 2019 19:12:58 GMT
(sorry if i minsintepreted something, my attention span today is terrible, but here goes..) Uniques are seriously cool (they make fighting more fun, especially when both sides have something to flash), and there's no reason for admins to be stingy with giving out uniques (seriously, there's enough to go around), but what I gathered from your post is that you want earlier generations to have more access to power? IMO NRP is sustainable because of DRs - the earlier generations can die out, and leave the later generations to take over, but Gen 1s aren't dying, they're accumulating power (and I guess with your suggestion, they'd be accumulating more uniques?) the longer they live. Right now I'd say that most Gen 1s aren't really doing anything noteworthy - to stand out from the crowd of all the other Gen 1s, at least (I get that - I had a lot of ideas and potential for my Gen 1, but I was too burnt out to accomplish all of that, so instead of sitting on the power (of my small summon) I DRed). What I'm trying to say is that Gen 1s aren't really (all) doing too much with what they currently have, so what's the point in giving them more power to sit on? It honestly doesn't seem like any Gen 1s will die any time soon, since there's already almost no risk, but they'll have even more power to sit on, so the risk will be even smaller. . . . Instead, I want to propose making things riskier for Gen 1s - give them an actual risk of death (during events, etc.); if they die, the earlier generations will be able to rise up and take over, if they don't die then they have all the more reason to get those uniques and A+ ranks. Natural selection, you can't all be A+, so make some sacrifices on the way to the top. This. Let's take the Kyuubi event for example, just cause it's recent. There was a war and a fight against a freaking Bijuu, the Kyuubi no less, and who died? One Chuunin and an EC I'd only heard of because of the Pro Shinobi Bingo Book. Alright, cool. Keep sending Bijuus our way and soon we'll have a whole collection and only lose a handful of lives. I feel like this was a perfect chance to take out a few Day 1's for their "noble sacrifice for the village." Hell, I wasn't opposed to dying on Chojiro. My goal was to get big and protect people from big shit. Dying while fighting the Kyuubi? That's what I'd call a completed character arc. I think it's time to stop pulling punches, especially on character who've been around the block. Unlike Ignis' suggestion, this is something that can be changed right now without fucking with a system that's in place, but I do like their suggestion too. I'm pretty retarded, though, so I'll leave ironing out details to other people.
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Post by nobsboy on Jan 8, 2019 19:52:15 GMT
Lmao changes...
Not making Gen 1s the only characters with limitless potential... organic wipe longevity that attracts new players... is this the Naruto RP I know???
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Post by Prestige on Jan 8, 2019 22:59:04 GMT
The reason we made it so teaching uniques requires approval is because ppl teach their friends stuff out of ooc and not ic. same reason l/t isn’t as abusable as last wipe.
We had a c- rank yuki in the first month being taught ice mirrors. Let that just sink in. Was it truly because it made sense icly or was it because people are tempted to hand off power to their ooc friends fairly easily ?
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