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Post by Ignis Flame on Aug 23, 2018 22:26:12 GMT
Buff Genjutsu.
Buff Durability T3 and T4 even more. No fucking meme, that shit is almost useless.
Don't nerf Ice - Mimdoka is a French Whore.
Allow disarming techniques through or something- Kenjutsu is mighty strong.
Don't give out uniques until C. Deadass. Last wipe we saw a plethora of Armor Tech, advanced KKG, and other stuff spawning right in at C-. Makes point disparity feel a whole lot meme-y-er.
Just my opinion on things.
... Try and diversify builds more. Everyone having every single T3 and this is the standard for everyone is fucking hilarious but also gay.
UNPOPULAR OPINION: The best of Gen 1 should always be 2-3 Ranks ahead of the people behind them. Gen 1 is not allowed to get Bijuu, or other wacko gay ninja shit like the big 3 imo. Give those to Gen 2-3 etc. This way it feels like the Gen1s have this formidable wall of strength they've got via age and experience... But the earlier gens can match them with stronger uniques, access to more uniques, the like.
Thanks!
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Post by hiazi on Aug 23, 2018 22:38:23 GMT
Buff Genjutsu. Buff Durability T3 and T4 even more. No fucking meme, that shit is almost useless. Don't nerf Ice - Mimdoka is a French Whore. Allow disarming techniques through or something- Kenjutsu is mighty strong. Don't give out uniques until C. Deadass. Last wipe we saw a plethora of Armor Tech, advanced KKG, and other stuff spawning right in at C-. Makes point disparity feel a whole lot meme-y-er. Just my opinion on things. ... Try and diversify builds more. Everyone having every single T3 and this is the standard for everyone is fucking hilarious but also gay. UNPOPULAR OPINION: The best of Gen 1 should always be 2-3 Ranks ahead of the people behind them. Gen 1 is not allowed to get Bijuu, or other wacko gay ninja shit like the big 3 imo. Give those to Gen 2-3 etc. This way it feels like the Gen1s have this formidable wall of strength they've got via age and experience... But the earlier gens can match them with stronger uniques, access to more uniques, the like. Thanks! can agree with everything except buff genjutsu
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Post by mrboombasticfantasic on Aug 23, 2018 22:42:40 GMT
I feel like Genjutsu is good the way it is, but people that spec into it should have to get extra perks and such to empower it to beat ppl. There was a big reason why genjutsu fell off in the canon (besides the uchiha)
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Post by Milly on Aug 23, 2018 23:29:00 GMT
Make people understand that if something needs to be changed it won't be changed mid-fight?
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Post by Mimdoka on Aug 23, 2018 23:35:15 GMT
no
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Post by majinwu on Aug 24, 2018 0:58:55 GMT
I feel like Genjutsu is good the way it is, but people that spec into it should have to get extra perks and such to empower it to beat ppl. There was a big reason why genjutsu fell off in the canon (besides the uchiha) Genjutsu is decent the way it is, but the way many players respond to genjutsu being used on them is trash, unless it's shar genjutsu. It's the most underplayed type of jutsu - perhaps even moreso than bukijutsu.
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Post by infini on Aug 24, 2018 1:13:52 GMT
Not tremendously fond of empowering genjutsu further.
I think anyone should be able to have mastery perks in any single element if they're spending into it. Don't see why they wouldn't.
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Post by mrplayer on Aug 24, 2018 1:33:34 GMT
Don't Make Everyone Senjus! Honestly the idea of being able to dive into Five Professions to me is idiotic. It made me personally feel as if everyone are Senjus. I get the idea of wanting people to be diverse and not restrict them, but four or five professions is too much freedom. Personally I believe people should be restricted to THREE professions at most, four or maybe some next level end-game character who just capped out in their current professions.
I think genin level should be restricted to one profession, two at C, and three at B. That way we see people being more mastered in a certain field than somehow being great at taijutsu, excellent at ninjutsu, highly proficient in fuuinjutsu, and then also pretty tricky at throwing weapons. And can still have the abilities to sustain their wounds via medic perks. (Not that I've seen this but, aye...It could've happened.)
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Post by themagnificentd on Aug 24, 2018 2:09:17 GMT
1) If we're going with "+ steps" to power ups now, nerf RnY to have initially quite a low boost to agility and speed and make later stages of its transformation something the player has to unlock to make it stronger, just like virtually every other buff(Initial->Cloak 1->Cloak 2), (Curse Seal 1->Curse Seal 2), (Gate1->2->3). It's shitty to see one B rank have outrageous boosts the moment it's acquired.
2)Ignis is fucking downright correct about the Jinchuriki and Contract shit. Hoe mah got. Just don't give Gen 1's insane shit like Jinch power ups or the more powerful contracts. Reserve them for Gen 2's and 3's, who have to go through the laborious process of catching right the hell up to the Gen 1's. Those uniques let them do just that, instead of just giving them the left overs and giving more power to the dudes who will already be ahead. We need to be giving incentives for new players to start, outside of just more god damn points that equate to nothing.
3) Having been a clan last wipe, I can definitely say I felt like a non-clan+. Watched the chars that grew up alongside my own as non-clans and they barely had anything to themselves to catch them up to my own char. Non-clans should just blatantly have an additional profession or get some kind of a unique earlier/more uniques? Idk, non-clans just don't have it good here, outside of "oh they can get like some uniques clans can't get". That to me isn't enough imo.
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Post by The on Aug 24, 2018 2:15:14 GMT
No. Non-Clans do not need anything extra. They are the people that will most likely be getting the bigger badder uniques like what were mentioned above as being saved for the second and third generations. Non-Clan + is a terrible idea.
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Post by Milly on Aug 24, 2018 2:44:42 GMT
If Gen 1s don't get uniques, then........ ???? What's the point of playing day 1, when I can just wait and roll in and get a unique? People play because they -want- uniques, because they want to be cool. Denying Gen 1/Day 1 players that - while, don't get me wrong, I understand the sentiment - seems silly.
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Post by hiazi on Aug 24, 2018 2:57:25 GMT
I think the sentiment is denying uniques like jinch, not outright locking them from uniques
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Post by themagnificentd on Aug 24, 2018 3:28:41 GMT
If Gen 1s don't get uniques, then........ ???? What's the point of playing day 1, when I can just wait and roll in and get a unique? People play because they -want- uniques, because they want to be cool. Denying Gen 1/Day 1 players that - while, don't get me wrong, I understand the sentiment - seems silly. I said Jinch and the big three summons...Not every unique . These things didnt show up till 2nd and 3rd gen in cannon anyway(at least in the spotlight)
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Post by Milly on Aug 24, 2018 4:09:42 GMT
I mean... If a player fits like, a summon and apps for it, I don't think they should get denied? Because that's trash LOL.
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Post by themagnificentd on Aug 24, 2018 5:35:27 GMT
To be more clear, I'm more fexible on the big three because progress in them can be slowed or stopped at certain points, though honestly think its better to reserve them for later generations because they alone are powerful and are open to things like Sage Mode.
I'm certainly firm on Jinch and CS being second generation options. Particularly Jinch. They're the top of the food chain in Gen 1s without fear of competition. Gen 1s having the lead on Jinch gives them a fair opposition.
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