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Post by darwin on Aug 24, 2019 19:47:18 GMT
Yooooo Wonners! It's ya boi, back at it again with the feedback topic! The goal of this topic is to figure out what you all loved and hated about the wipe thusfar. Arguments aren't going to be allowed in here, so admins are not going to run up in here if you call them out by name with criticism. Just say your peace and explain yourself so that no one misunderstands you. The admin team will read the feedback provided here to ensure that we are contributing to this wipe being as cool of an experience as possible. This does not mean that every suggestion will be implemented or that every concern will have a resolution- I can only promise that I will read and address what you say here as best as I am able to.
I've been personally having a blast and that's 100% thanks to all of you. Thank you for writing interesting, complex characters and helping me create cool scenes!
PS Additionally, tell us the direction that you want the wipe to take over the course of the next 3 months in regards to the story/events/etc. Thanks!
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Post by birb on Aug 24, 2019 19:56:35 GMT
the last time i gave feedback u muted me
oppressive admins
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Post by coldwave101 on Aug 24, 2019 20:12:51 GMT
So ive enjoyed the wipe, however it does seem like certain things about the wipe have been a little forced. Idk how shiogakure shinobi keep walking through otogakure gates without alerting anyone. And there are some events where I feel it would have been obvious you send a higher up to help lead a squad rather than just genin. Had this happened however the missions would have had to been written differently. But other than that ive quite enjoyed the wipe.
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Post by He Who Shall Never Falter on Aug 24, 2019 21:39:09 GMT
Even being a late start, I've thoroughly enjoyed the first month of the wipe. Admins have been consistent and responsive, events have been fun (huge shoutout to Tay and everyone else who've run stuff for Otogakure), the story has been engaging, and the players have been really cool for the most part. Honestly, even after thinking on it for a while, I don't have a complaint that hasn't already been remedied. Keep up the good work!
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Post by sublimetaibeast on Aug 24, 2019 22:22:43 GMT
I'm interested to see where the story goes for Otogakure after what just happened last night. It felt like we were supposed to fail to rescue Yusha while Shio killed Dakimodo so that Mr. Hell would win by default and push the story in a certain direction, but after the rescuers started to pull it off the staff didn't shoehorn us into failing anyway just to make what they'd wanted still happen. I like that. It makes it feel like what we do or don't do actually matters and we're participants rather than passengers.
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Post by jackerino on Aug 25, 2019 3:13:17 GMT
Eventmins have seriously gone hard and, if you ask me, have made what could've been a potential bench-sitter wipe into a very active one.
Remember to thank your eventmins, guys. Us admins get a lot of glory, but I guarantee you, those guys put more work into the game than we do.
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Post by mimloopen on Aug 26, 2019 12:02:58 GMT
M mooppen is amazing
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Post by birb on Aug 26, 2019 15:32:25 GMT
Trolling, toxicity, and insults aside, I'll share my thoughts. This isn't an argument thread, so there's no ill will towards anyone, seriously just giving feedback on what I think of this game (and its admins).
Admins. Figure something out with how you act. Whether it's a set of rules to follow, or whatever. I don't mind if you're autistic, but control your toxicity at the very least. I'm not victimising myself, or anyone else - and so shouldn't you. All I'm saying is that your red name shouldn't put you above anyone - being an ass shouldn't be excused just because you're doing volunteer work. If a player is going to get muted for toxicity, an admin should get muted if they're acting just as toxic. Better yet, if you don't like someone, don't use your role as an admin to put them down. Instead of being an ass, don't give input on the situation - it's that easy.
Systems. Obviously, I don't like the new combat system. Of course, it affects my character pretty heavily - with the semi-uniques that I have, and the build path that I've started on, I'm not that viable in combat anymore. That's besides the point though. The thing that I don't like the most is admins changing systems mid-wipe. You had all the time in the world to define WoN3's systems, but you chose to do it after players have built into their uniques and defined their build paths. At this point, it's not even a matter of 'changing your build' to accomodate for the new system. Adding new combat rulings is fine, but re-defining the core of the combat system in an ongoing wipe?
As it stands, the combat system is damage vs endurance - determining the level of injury that your attacks inflict on your opponent (which makes lower tier jutsu, as well as freeform attacks, obsolete - also something I don't like; pushing people to use their strongest moves, because their weaker ones are near useless, no matter how well they're synergised or used in combat). I assume you added it because people were underplaying the damage they were taking(?). Great - but this doesn't fix anything. We roughly know what each tier of injury is (i.e. bruises are minor injuries, stab wounds are moderate, etc.), but that doesn't mean anything. There's nothing stopping me from underplaying my injuries, like a player could have underplayed the damage they took in the old system. You're not solving any issues, you're just putting a blanket over it.
.. if you're going to do this, don't half-ass it. Define what injuries do - as it stands, it's really vague right now. You see some people having stat debuffs on their injuries (a lot of which are terribly scaled, sometimes even a choice between endurance or attack speed/reflex debuffs - whatever suits their opponent at the time), while others don't do anything other than adding fluff to a person's emote. With how things are now - WoN is a gross mix between what used to be (mostly) freeform, and a wannabe stat-based combat game. Either commit to it or don't do it at all.
Personally, I like the old combat system more; where certain cores aren't clearly valued above others - where you can tip the scales of combat by using your wits, and exploiting your opponent's weaknesses. Where your attacks aren't hard-walled by how my damage they do, and aren't made obsolete by the system. Where clutch with Shounen moments. Where freeform isn't devalued as being useless. Where the outcome of a fight isn't pre-determined before it even starts.
If it were up to me, I'd have the changes reverted. I find the (more) freeform-based rp a lot more enjoyable. But if you're not going to do that, at least go all the way and make ends meet - make a system that works and is fun.
Do better.
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Post by Chinchillas on Aug 26, 2019 16:41:28 GMT
Fuck stat debuffs. If I look at some spooky dude it's not very raw for me to get all my shit lowered because he has killing intent :3c or some other dumb unique. Like sure empower your endurance but if just being around you lowers my entire damage mitigation without the use of some special jutsu then it's kinda retarded and I'd just try and blitz you which isn't very cool.
For genjutsu it's fine because.. it's the only way to make it actually useful and be balanced. I still don't like genjutsu summons being literal debuff supports instead of a way to synergize jutsus with
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Post by hiazi on Aug 26, 2019 17:31:03 GMT
My only complaint: I still think teaching should be more lax. Cid and Jack are Shiogakure's only active teaching starters, and they can't cover everyone and every profession. There's a D- guy in Shio who wants to learn swordsmanship, and I would love nothing more than to teach him, but as it stands, I can't - and he has to depend on Ji. Who, no offense to Udi as I love that man to pieces, doesn't really do much that I've seen, and I can tell he's burned out quick (which is fuckin understandable mind you, I know that job is HELL).
Point is, lower teaching requirements. They're too strict, in my eyes. I get the goal, but maybe make it something like 'T3 Profession and two grade steps above', so that someone with C- could teach a D guy or something -- you're still teaching those lower than you and not your peers.
Other than that? I haven't enjoyed an NRP wipe quite as much as this one in a long time, maybe not since early WoN1 - that's a high fuckin bar in my own experiences, and you guys have crushed it. Way to go.
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Post by johnthesecond on Aug 26, 2019 19:29:27 GMT
Just wanted to throw it out there. But while it might not be much, if you're having trouble with your already established techniques due to a rule change or the like. You're free to DM me if you think your custom techniques has been debilitated unintentionally in a negative manner. I won't say that everything will work out, but we can at least try to fix things up.
That aside I've really like seeing the work the eventmins have been putting out there. Personally I haven't been able to partake in their events yet, but just seeing the work they've put in shaping the world and story has been really fun to see.
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Post by mimloopen on Aug 27, 2019 7:10:50 GMT
agree with what birb says except the part about them being near useless, ur not fooling any1
half stat half freeform is tough love
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Post by han11 on Aug 27, 2019 15:51:58 GMT
Small summons with no handseal, unavoidable, spammable, stat debuffs is not the flex, its just gay.
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Post by red on Aug 29, 2019 4:31:23 GMT
I dunno that I've written a genuine critique in a long time but with the game down and nothing to do for the night, why not throw my two cents in? First thing's first..
I absolutely love these eventmins.
I've rarely had experiences where people are as flexible and forgiving during an event as I have playing this time around and I absolutely love that someone can fuck up an intended storyline because of personal beliefs or just being an IC ass or what have you and the person running the scene just fucking rolls with it like we're playing a BioWare game and I just decided to make the controversial decision of dealing with a Demon for personal gain instead of killing it off and saving the day. Basically what I'm trying to say is nothing seems ham-fisted and I thoroughly enjoy that.
As far as the administrative team goes I think people are doing a fine job. Nothing's really left hanging without a response for too long, people seem far more invested than I've seen in previous games and there's more of a potential for people to work through custom applications instead of tossing suggestions directly into a bin like a few are wont to do. I will give a bit of criticism where it's due though.
- Some people (you know who you are) could do without being a complete ass for the sake of doing so. Sarcastic snips are fine and I do it too but sometimes it can go too far and it just paints the team in a bad light as a whole if it's done in public and no one seems to mind that it's happening. - Not sure what your personal philosophy is on DR applications but maybe relax on letting people obtain or reserve uniques that can't be applied for until a certain month. Hearing that someone got something you were shooting for before you yourself were even allowed to apply is brutally disheartening. - If something debuffs or inflicts a form of CC I'd very highly recommend that it either come with a glaring weakness or be a rare technique/trump card otherwise. I haven't seen an instance of CC chain yet but I will tell you from personal experience that the more hard CC you allow the more potential there is for people to wind up in terrible situations where they're locked until they lose without being able to do anything. I once had a literal five-turn stunlock combo in my stupidly long list of jutsus on WoN's first iteration because people didn't look too far into notes like this.
These are my personal biggest concerns, but after criticism comes praise! So with that out of the way, here's what I've liked about things so far.
- These discussions. There's almost a feeling of genuine camaraderie when people are encouraged to come out and give direct feedback and for the most part the team seems very approachable and open to compromise. I like that. - Defined systems. I understand these were done to be an optional thing but I like that there are rules and direct guidelines that you can fall back on if people come to a disagreement. I also like that these guidelines can be completely ignored at the discretion of the combatants. Having to involve a literal debate between yourself, your opponent and an admin is never enjoyable and I'm glad there are answers to damn near every issue that comes up to prevent that. - Updates and corrections. I'm seeing people add updates to both the game's code and to its combat systems on the forums and that tells me people are listening to complaints and concerns. Having a 'meta shift' doesn't personally bother me like it has some others but I honestly like how people have taken a step back to re-do jutsu damage and interactions and have done so surprisingly quickly compared to most other games I've been a part of. I'll give a shoutout to Salmon for making good on coding changes as well, they're great. - In-game impact. I love seeing changes to the map and love knowing that growth or deterioration can come about from player actions - seeing the fruits of your labor come to be realized is one of the most satisfying feelings and I'm glad people allow for interaction with the world like this.
All in all I'm at a solid 8/10 rating, you're all doing good and you're wonderful people. Don't forget we're here to play games and have fun.
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Post by Ken on Aug 29, 2019 15:00:41 GMT
Add a Cooldown period for CC techs C ranks or lower. Like I stated above uncounterable, spammable, handleless cc is gay and no one likes it. Feel free to dm if you want specifics.
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