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Post by mime on Nov 7, 2018 8:39:46 GMT
Please answer what you chose and why. Im curious
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Post by Senator Spoon on Nov 7, 2018 9:11:49 GMT
Voted yeah. Mostly because affinities don't seem like a buff to me. They're not 'oh hey I activate this technique to become stronger.' It's just a natural 'oh hey, yeah I'm naturally good at this so I'm better than the average joe'. It's not a buff, it's talent.
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Post by Jumpy on Nov 7, 2018 14:06:46 GMT
It shouldn't. Affinities are a huge boost compared to every other boost in the game for virtually no cost or approval. If you stack more ontop of it then it definitely becomes ridiculous and would benefit dumb core-stacking where people reach T5 in some stat while being C+; it only promotes minmaxing.
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Post by matthew on Nov 7, 2018 14:20:34 GMT
i thought that core affinities were pretty questionable and wild in the first place, but this would definitely make them get out of hand. i wouldn't want to see a gates user with .5 more strength or speed on top of their gates boost because they minmaxed into it with an affinity, that would be terrifying.
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Post by Milly on Nov 7, 2018 14:25:35 GMT
Its a bad idea chief.
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Post by razshinobi on Nov 7, 2018 16:54:12 GMT
I can see where the 'its not a buff, its talent' argument comes from. But, voted No coz I think having both is just silly. Having it to get to t4 or just below is overly strong. That and once you get up to t4 in a core you are already considered 'peak' so going above it, as discussed a while back, has very little impact and then becomes pretty much worthless anyway at that point.
It probably better to use affinities to round out your cores anyway, get the affinity for the core you dont plan to buff, that way you aren't putting all your eggs in one basket.
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Post by Prestige on Nov 7, 2018 17:10:18 GMT
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Post by Leeroy on Nov 7, 2018 17:22:57 GMT
I am a non-clan and I believe affinities should be removed, and for that, I vote NO
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Post by ika on Nov 7, 2018 19:44:29 GMT
should just stick with the skill based affinities.
but yeah. i voted no.
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cuddy
Jutsumin
Posts: 139
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Post by cuddy on Nov 7, 2018 22:11:23 GMT
remove kkg affinities. imo they are too busted for no apparent reason, like.... ok dude ur the only non clan with steel. so ur shit is harder then the other person with steel that can't exist unless u die? nice.
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Post by red on Nov 8, 2018 0:17:32 GMT
It shouldn't. Affinities are a huge boost compared to every other boost in the game for virtually no cost or approval. If you stack more ontop of it then it definitely becomes ridiculous and would benefit dumb core-stacking where people reach T5 in some stat while being C+; it only promotes minmaxing. You either let affinity boosts stack with buffs or you remove KKG element affinities. It doesn't make sense to have an affinity for a unique element already, much less making someone stronger with it because they 'resonate' with that element that's unique to them. Don't have one without the other.
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Post by mime on Nov 8, 2018 0:29:39 GMT
I just dont understand why nonclans are punished so hard. Affinities not stacking is one thing, but affinities also taking up a profession slot also makes them practically worthless.
Affinities promoting "minmaxing" is a poor excuse to not let them stack. Especially if you're using examples of people using them on a T4 core. By that time, they'll have a buff that increases their core to at least T5. They'll only have a slight advantage with T5.5. That's the whole point of an affinity. Just being naturally gifted at that one specific thing.
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Post by red on Nov 8, 2018 0:45:56 GMT
Minmaxing is a reasonable excuse to take them out of the game altogether. It doesn't make sense for someone to 'resonate' with a certain profession or have above-average speed/strength/reflexes and not have them enhanced when they're ... enhanced. You're quite literally going against the Rock-Lee trope that people pointed to for affinities to be a thing in the first place.
You either have them or you don't. Don't make it weird or complicated or nonsensical.
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Post by rhyneth on Nov 8, 2018 0:50:57 GMT
Affinities are already a lazily designed concept. Stacking them would be omegalul.
All they are is just a 0.5 point boost. Affinities should do something different instead of being just a straight up stat boost, they should have something relevant to the thing it 'boosts', instead of just lol 0.5.
Who the fuck is going to pick up 0.5 from medical affinity for example, that 0.5 doesn't really do much??
The other reason why I say this is. What does T4.5 pain tolerance mean against T4 pain tolerance?
Each tier for perks already have a clear descriptor of what it does. T2.5? T3.5? T1.5? None of these inbetween tiers have anything documented for them, so you have to question exactly what it does. Does T2.5 Sturdy mean I get half of T3's benefits????? Does T2.5 Speed mean I get to move a tile extra per turn????
zzz
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Post by mime on Nov 8, 2018 0:54:18 GMT
The perk and rank system literally promotes min-maxing. After all, you're only allowed to choose a few perks to become T3, let alone T4 once you reach that level.
I see why people think min-maxing is so bad, but it's really only a .5 tier boost that'll give someone a small edge in battle. T4 to T5 has already been described as a small gap, so imagine T4 to T4.5. I think people are overreacting to just how strong affinities are.
Like, really. "Wow, a gates user has +.5 more speed than they'd usually have because of their affinity. That gives them... 3.5 Speed! Broken!"
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